Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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118 changed files with 708 additions and 757 deletions
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@ -79,11 +79,11 @@ use git::blame::GitBlame;
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use gpui::{
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div, impl_actions, point, prelude::*, px, relative, size, Action, AnyElement, App,
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AsyncWindowContext, AvailableSpace, Bounds, ClipboardEntry, ClipboardItem, Context,
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DispatchPhase, ElementId, Entity, EventEmitter, FocusHandle, FocusOutEvent, Focusable, FontId,
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FontWeight, Global, HighlightStyle, Hsla, InteractiveText, KeyContext, MouseButton, PaintQuad,
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ParentElement, Pixels, Render, SharedString, Size, Styled, StyledText, Subscription, Task,
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TextStyle, TextStyleRefinement, UTF16Selection, UnderlineStyle, UniformListScrollHandle,
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ViewInputHandler, WeakEntity, WeakFocusHandle, Window,
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DispatchPhase, ElementId, Entity, EntityInputHandler, EventEmitter, FocusHandle, FocusOutEvent,
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Focusable, FontId, FontWeight, Global, HighlightStyle, Hsla, InteractiveText, KeyContext,
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MouseButton, PaintQuad, ParentElement, Pixels, Render, SharedString, Size, Styled, StyledText,
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Subscription, Task, TextStyle, TextStyleRefinement, UTF16Selection, UnderlineStyle,
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UniformListScrollHandle, WeakEntity, WeakFocusHandle, Window,
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};
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use highlight_matching_bracket::refresh_matching_bracket_highlights;
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use hover_popover::{hide_hover, HoverState};
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@ -15355,7 +15355,7 @@ impl Render for Editor {
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}
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}
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impl ViewInputHandler for Editor {
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impl EntityInputHandler for Editor {
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fn text_for_range(
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&mut self,
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range_utf16: Range<usize>,
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