Fix missed renames in #22632 (#23688)

Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-01-26 15:37:34 -08:00 committed by GitHub
parent 83141d07e9
commit a6b1514246
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118 changed files with 708 additions and 757 deletions

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@ -79,11 +79,11 @@ use git::blame::GitBlame;
use gpui::{
div, impl_actions, point, prelude::*, px, relative, size, Action, AnyElement, App,
AsyncWindowContext, AvailableSpace, Bounds, ClipboardEntry, ClipboardItem, Context,
DispatchPhase, ElementId, Entity, EventEmitter, FocusHandle, FocusOutEvent, Focusable, FontId,
FontWeight, Global, HighlightStyle, Hsla, InteractiveText, KeyContext, MouseButton, PaintQuad,
ParentElement, Pixels, Render, SharedString, Size, Styled, StyledText, Subscription, Task,
TextStyle, TextStyleRefinement, UTF16Selection, UnderlineStyle, UniformListScrollHandle,
ViewInputHandler, WeakEntity, WeakFocusHandle, Window,
DispatchPhase, ElementId, Entity, EntityInputHandler, EventEmitter, FocusHandle, FocusOutEvent,
Focusable, FontId, FontWeight, Global, HighlightStyle, Hsla, InteractiveText, KeyContext,
MouseButton, PaintQuad, ParentElement, Pixels, Render, SharedString, Size, Styled, StyledText,
Subscription, Task, TextStyle, TextStyleRefinement, UTF16Selection, UnderlineStyle,
UniformListScrollHandle, WeakEntity, WeakFocusHandle, Window,
};
use highlight_matching_bracket::refresh_matching_bracket_highlights;
use hover_popover::{hide_hover, HoverState};
@ -15355,7 +15355,7 @@ impl Render for Editor {
}
}
impl ViewInputHandler for Editor {
impl EntityInputHandler for Editor {
fn text_for_range(
&mut self,
range_utf16: Range<usize>,