Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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118 changed files with 708 additions and 757 deletions
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@ -3,10 +3,10 @@ use std::ops::Range;
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use gpui::{
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actions, black, div, fill, hsla, opaque_grey, point, prelude::*, px, relative, rgb, rgba, size,
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white, yellow, App, Application, Bounds, ClipboardItem, Context, CursorStyle, ElementId,
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ElementInputHandler, Entity, FocusHandle, Focusable, GlobalElementId, KeyBinding, Keystroke,
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LayoutId, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, PaintQuad, Pixels, Point,
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ShapedLine, SharedString, Style, TextRun, UTF16Selection, UnderlineStyle, ViewInputHandler,
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Window, WindowBounds, WindowOptions,
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ElementInputHandler, Entity, EntityInputHandler, FocusHandle, Focusable, GlobalElementId,
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KeyBinding, Keystroke, LayoutId, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent,
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PaintQuad, Pixels, Point, ShapedLine, SharedString, Style, TextRun, UTF16Selection,
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UnderlineStyle, Window, WindowBounds, WindowOptions,
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};
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use unicode_segmentation::*;
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@ -257,7 +257,7 @@ impl TextInput {
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}
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}
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impl ViewInputHandler for TextInput {
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impl EntityInputHandler for TextInput {
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fn text_for_range(
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&mut self,
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range_utf16: Range<usize>,
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