Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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118 changed files with 708 additions and 757 deletions
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@ -6,7 +6,7 @@
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use gpui::{
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actions, bounds, div, point,
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prelude::{FluentBuilder as _, IntoElement},
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px, rgb, size, AppContext as _, AsyncAppContext, Bounds, Context, Entity, InteractiveElement,
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px, rgb, size, AppContext as _, AsyncApp, Bounds, Context, Entity, InteractiveElement,
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KeyBinding, Menu, MenuItem, ParentElement, Pixels, Render, ScreenCaptureStream, SharedString,
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StatefulInteractiveElement as _, Styled, Task, Window, WindowBounds, WindowHandle,
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WindowOptions,
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@ -127,7 +127,7 @@ impl LivekitWindow {
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url: &str,
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token: &str,
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bounds: Bounds<Pixels>,
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cx: AsyncAppContext,
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cx: AsyncApp,
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) -> WindowHandle<Self> {
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let (room, mut events) = Room::connect(url, token, RoomOptions::default())
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.await
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