Fix missed renames in #22632 (#23688)

Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-01-26 15:37:34 -08:00 committed by GitHub
parent 83141d07e9
commit a6b1514246
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118 changed files with 708 additions and 757 deletions

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@ -6,7 +6,7 @@
use gpui::{
actions, bounds, div, point,
prelude::{FluentBuilder as _, IntoElement},
px, rgb, size, AppContext as _, AsyncAppContext, Bounds, Context, Entity, InteractiveElement,
px, rgb, size, AppContext as _, AsyncApp, Bounds, Context, Entity, InteractiveElement,
KeyBinding, Menu, MenuItem, ParentElement, Pixels, Render, ScreenCaptureStream, SharedString,
StatefulInteractiveElement as _, Styled, Task, Window, WindowBounds, WindowHandle,
WindowOptions,
@ -127,7 +127,7 @@ impl LivekitWindow {
url: &str,
token: &str,
bounds: Bounds<Pixels>,
cx: AsyncAppContext,
cx: AsyncApp,
) -> WindowHandle<Self> {
let (room, mut events) = Room::connect(url, token, RoomOptions::default())
.await