Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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118 changed files with 708 additions and 757 deletions
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@ -1,7 +1,7 @@
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use anyhow::{anyhow, Context as _};
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use collections::{HashMap, HashSet};
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use fs::Fs;
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use gpui::{AsyncAppContext, Entity};
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use gpui::{AsyncApp, Entity};
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use language::{language_settings::language_settings, Buffer, Diff};
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use lsp::{LanguageServer, LanguageServerId};
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use node_runtime::NodeRuntime;
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@ -235,7 +235,7 @@ impl Prettier {
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_: LanguageServerId,
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prettier_dir: PathBuf,
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_: NodeRuntime,
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_: AsyncAppContext,
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_: AsyncApp,
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) -> anyhow::Result<Self> {
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Ok(Self::Test(TestPrettier {
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default: prettier_dir == default_prettier_dir().as_path(),
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@ -248,7 +248,7 @@ impl Prettier {
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server_id: LanguageServerId,
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prettier_dir: PathBuf,
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node: NodeRuntime,
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cx: AsyncAppContext,
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cx: AsyncApp,
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) -> anyhow::Result<Self> {
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use lsp::{LanguageServerBinary, LanguageServerName};
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@ -305,7 +305,7 @@ impl Prettier {
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buffer: &Entity<Buffer>,
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buffer_path: Option<PathBuf>,
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ignore_dir: Option<PathBuf>,
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cx: &mut AsyncAppContext,
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cx: &mut AsyncApp,
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) -> anyhow::Result<Diff> {
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match self {
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Self::Real(local) => {
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