Fix missed renames in #22632 (#23688)

Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-01-26 15:37:34 -08:00 committed by GitHub
parent 83141d07e9
commit a6b1514246
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GPG key ID: B5690EEEBB952194
118 changed files with 708 additions and 757 deletions

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@ -675,7 +675,7 @@ impl EventEmitter<()> for NotebookEditor {}
// impl EventEmitter<ToolbarItemEvent> for NotebookControls {}
// impl Render for NotebookControls {
// fn render(&mut self, window: &mut Window, cx: &mut ModelContext<Self>) -> impl IntoElement {
// fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
// div().child("notebook controls")
// }
// }
@ -684,7 +684,7 @@ impl EventEmitter<()> for NotebookEditor {}
// fn set_active_pane_item(
// &mut self,
// active_pane_item: Option<&dyn workspace::ItemHandle>,
// window: &mut Window, cx: &mut ModelContext<Self>,
// window: &mut Window, cx: &mut Context<Self>,
// ) -> workspace::ToolbarItemLocation {
// cx.notify();
// self.active_item = None;
@ -696,7 +696,7 @@ impl EventEmitter<()> for NotebookEditor {}
// ToolbarItemLocation::PrimaryLeft
// }
// fn pane_focus_update(&mut self, pane_focused: bool, _window: &mut Window, _cx: &mut ModelContext<Self>) {
// fn pane_focus_update(&mut self, pane_focused: bool, _window: &mut Window, _cx: &mut Context<Self>) {
// self.pane_focused = pane_focused;
// }
// }