Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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83141d07e9
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118 changed files with 708 additions and 757 deletions
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@ -675,7 +675,7 @@ impl EventEmitter<()> for NotebookEditor {}
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// impl EventEmitter<ToolbarItemEvent> for NotebookControls {}
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// impl Render for NotebookControls {
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// fn render(&mut self, window: &mut Window, cx: &mut ModelContext<Self>) -> impl IntoElement {
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// fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
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// div().child("notebook controls")
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// }
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// }
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@ -684,7 +684,7 @@ impl EventEmitter<()> for NotebookEditor {}
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// fn set_active_pane_item(
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// &mut self,
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// active_pane_item: Option<&dyn workspace::ItemHandle>,
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// window: &mut Window, cx: &mut ModelContext<Self>,
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// window: &mut Window, cx: &mut Context<Self>,
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// ) -> workspace::ToolbarItemLocation {
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// cx.notify();
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// self.active_item = None;
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@ -696,7 +696,7 @@ impl EventEmitter<()> for NotebookEditor {}
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// ToolbarItemLocation::PrimaryLeft
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// }
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// fn pane_focus_update(&mut self, pane_focused: bool, _window: &mut Window, _cx: &mut ModelContext<Self>) {
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// fn pane_focus_update(&mut self, pane_focused: bool, _window: &mut Window, _cx: &mut Context<Self>) {
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// self.pane_focused = pane_focused;
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// }
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// }
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