Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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118 changed files with 708 additions and 757 deletions
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@ -13,7 +13,7 @@ use collections::{BTreeMap, BTreeSet, HashMap};
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use format::VSSnippetsFile;
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use fs::Fs;
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use futures::stream::StreamExt;
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use gpui::{App, AppContext as _, AsyncAppContext, Context, Entity, Task, WeakEntity};
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use gpui::{App, AppContext as _, AsyncApp, Context, Entity, Task, WeakEntity};
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pub use registry::*;
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use util::ResultExt;
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@ -64,7 +64,7 @@ pub struct Snippet {
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async fn process_updates(
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this: WeakEntity<SnippetProvider>,
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entries: Vec<PathBuf>,
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mut cx: AsyncAppContext,
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mut cx: AsyncApp,
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) -> Result<()> {
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let fs = this.update(&mut cx, |this, _| this.fs.clone())?;
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for entry_path in entries {
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@ -114,7 +114,7 @@ async fn process_updates(
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async fn initial_scan(
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this: WeakEntity<SnippetProvider>,
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path: Arc<Path>,
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mut cx: AsyncAppContext,
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mut cx: AsyncApp,
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) -> Result<()> {
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let fs = this.update(&mut cx, |this, _| this.fs.clone())?;
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let entries = fs.read_dir(&path).await;
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