Fix missed renames in #22632 (#23688)

Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
This commit is contained in:
Mikayla Maki 2025-01-26 15:37:34 -08:00 committed by GitHub
parent 83141d07e9
commit a6b1514246
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GPG key ID: B5690EEEBB952194
118 changed files with 708 additions and 757 deletions

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@ -349,7 +349,7 @@ mod tests {
buffer1.update(cx, |this, cx| {
this.set_language(Some(typescript_language), cx)
});
let editor1 = cx.new_window_model(|window, cx| {
let editor1 = cx.new_window_entity(|window, cx| {
Editor::for_buffer(buffer1, Some(project.clone()), window, cx)
});
let buffer2 = workspace
@ -362,7 +362,7 @@ mod tests {
.unwrap();
buffer2.update(cx, |this, cx| this.set_language(Some(rust_language), cx));
let editor2 = cx
.new_window_model(|window, cx| Editor::for_buffer(buffer2, Some(project), window, cx));
.new_window_entity(|window, cx| Editor::for_buffer(buffer2, Some(project), window, cx));
let first_context = workspace
.update_in(cx, |workspace, window, cx| {