Fix a bug where a GPUI macro still used `ModelContext` Rename `AsyncAppContext` -> `AsyncApp` Rename update_model, read_model, insert_model, and reserve_model to update_entity, read_entity, insert_entity, and reserve_entity Release Notes: - N/A
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118 changed files with 708 additions and 757 deletions
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@ -23,10 +23,9 @@ use feature_flags::FeatureFlagAppExt;
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use futures::FutureExt;
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use futures::{channel::mpsc, select_biased, StreamExt};
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use gpui::{
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actions, point, px, Action, App, AppContext as _, AsyncAppContext, Context, DismissEvent,
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Element, Entity, Focusable, KeyBinding, MenuItem, ParentElement, PathPromptOptions,
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PromptLevel, ReadGlobal, SharedString, Styled, Task, TitlebarOptions, Window, WindowKind,
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WindowOptions,
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actions, point, px, Action, App, AppContext as _, AsyncApp, Context, DismissEvent, Element,
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Entity, Focusable, KeyBinding, MenuItem, ParentElement, PathPromptOptions, PromptLevel,
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ReadGlobal, SharedString, Styled, Task, TitlebarOptions, Window, WindowKind, WindowOptions,
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};
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pub use open_listener::*;
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use outline_panel::OutlinePanel;
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@ -1534,7 +1533,7 @@ fn open_settings_file(
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.detach_and_log_err(cx);
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}
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async fn register_zed_scheme(cx: &AsyncAppContext) -> anyhow::Result<()> {
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async fn register_zed_scheme(cx: &AsyncApp) -> anyhow::Result<()> {
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cx.update(|cx| cx.register_url_scheme(ZED_URL_SCHEME))?
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.await
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}
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