chore: Revert "gpui: update dependencies" (#9774)
Reverts zed-industries/zed#9741 /cc @niklaswimmer it looks like that PR change broke our rendering of avatars (as @bennetbo found out) - they have a blue-ish tint now, which I suppose might have to do with change between BGRA and RGBA. I'm gonna revert it for now, let's reopen it though.  Release Notes: - N/A
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6776688987
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8 changed files with 600 additions and 731 deletions
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@ -1,6 +1,6 @@
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use crate::{size, DevicePixels, Result, SharedString, Size};
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use anyhow::anyhow;
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use image::RgbaImage;
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use image::{Bgra, ImageBuffer};
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use std::{
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borrow::Cow,
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fmt,
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@ -38,12 +38,12 @@ pub struct ImageId(usize);
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pub struct ImageData {
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/// The ID associated with this image
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pub id: ImageId,
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data: RgbaImage,
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data: ImageBuffer<Bgra<u8>, Vec<u8>>,
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}
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impl ImageData {
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/// Create a new image from the given data.
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pub fn new(data: RgbaImage) -> Self {
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pub fn new(data: ImageBuffer<Bgra<u8>, Vec<u8>>) -> Self {
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static NEXT_ID: AtomicUsize = AtomicUsize::new(0);
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Self {
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@ -91,7 +91,7 @@ impl ImageCache {
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async move {
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match uri_or_path {
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UriOrPath::Path(uri) => {
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let image = image::open(uri.as_ref())?.into_rgba8();
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let image = image::open(uri.as_ref())?.into_bgra8();
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Ok(Arc::new(ImageData::new(image)))
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}
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UriOrPath::Uri(uri) => {
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@ -110,7 +110,7 @@ impl ImageCache {
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let format = image::guess_format(&body)?;
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let image =
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image::load_from_memory_with_format(&body, format)?
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.into_rgba8();
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.into_bgra8();
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Ok(Arc::new(ImageData::new(image)))
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}
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}
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@ -286,7 +286,6 @@ impl LinuxTextSystemState {
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params.glyph_id.0 as u16,
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(params.font_size * params.scale_factor).into(),
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(0.0, 0.0),
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cosmic_text::CacheKeyFlags::empty(),
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)
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.0,
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)
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@ -320,7 +319,6 @@ impl LinuxTextSystemState {
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params.glyph_id.0 as u16,
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(params.font_size * params.scale_factor).into(),
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(0.0, 0.0),
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cosmic_text::CacheKeyFlags::empty(),
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)
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.0,
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)
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@ -383,7 +381,6 @@ impl LinuxTextSystemState {
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font_size.0,
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f32::MAX, // We do our own wrapping
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cosmic_text::Wrap::None,
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None,
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);
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let mut runs = Vec::new();
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@ -213,19 +213,11 @@ impl WindowsTextSystemState {
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_features: FontFeatures,
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) -> Result<SmallVec<[FontId; 4]>> {
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let mut font_ids = SmallVec::new();
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let families = self
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let family = self
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.font_system
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.db()
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.faces()
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.filter(|face| face.families.iter().any(|family| *name == family.0))
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.map(|face| (face.id, face.post_script_name.clone()))
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.collect::<SmallVec<[_; 4]>>();
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for (font_id, postscript_name) in families {
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let font = self
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.font_system
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.get_font(font_id)
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.ok_or_else(|| anyhow!("Could not load font"))?;
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.get_font_matches(Attrs::new().family(cosmic_text::Family::Name(name)));
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for font in family.as_ref() {
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let font = self.font_system.get_font(*font).unwrap();
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// TODO: figure out why this is causing fluent icons from loading
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// if font.as_swash().charmap().map('m') == 0 {
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// self.font_system.db_mut().remove_face(font.id());
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@ -235,8 +227,6 @@ impl WindowsTextSystemState {
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let font_id = FontId(self.fonts.len());
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font_ids.push(font_id);
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self.fonts.push(font);
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self.postscript_names_by_font_id
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.insert(font_id, postscript_name);
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}
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Ok(font_ids)
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}
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@ -284,7 +274,6 @@ impl WindowsTextSystemState {
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params.glyph_id.0 as u16,
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(params.font_size * params.scale_factor).into(),
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(0.0, 0.0),
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cosmic_text::CacheKeyFlags::empty(),
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)
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.0,
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)
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@ -318,7 +307,6 @@ impl WindowsTextSystemState {
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params.glyph_id.0 as u16,
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(params.font_size * params.scale_factor).into(),
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(0.0, 0.0),
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cosmic_text::CacheKeyFlags::empty(),
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)
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.0,
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)
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@ -354,7 +342,6 @@ impl WindowsTextSystemState {
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font_size.0,
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f32::MAX, // todo(windows) we don't have a width cause this should technically not be wrapped I believe
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cosmic_text::Wrap::None,
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None,
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);
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let mut runs = Vec::new();
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// todo(windows) what I think can happen is layout returns possibly multiple lines which means we should be probably working with it higher up in the text rendering
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@ -1,9 +1,6 @@
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use crate::{AssetSource, DevicePixels, IsZero, Result, SharedString, Size};
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use anyhow::anyhow;
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use std::{
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hash::Hash,
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sync::{Arc, OnceLock},
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};
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use std::{hash::Hash, sync::Arc};
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#[derive(Clone, PartialEq, Hash, Eq)]
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pub(crate) struct RenderSvgParams {
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@ -27,19 +24,15 @@ impl SvgRenderer {
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// Load the tree.
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let bytes = self.asset_source.load(¶ms.path)?;
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let tree =
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resvg::usvg::Tree::from_data(&bytes, &resvg::usvg::Options::default(), svg_fontdb())?;
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let tree = usvg::Tree::from_data(&bytes, &usvg::Options::default())?;
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// Render the SVG to a pixmap with the specified width and height.
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let mut pixmap =
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resvg::tiny_skia::Pixmap::new(params.size.width.into(), params.size.height.into())
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.unwrap();
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let ratio = params.size.width.0 as f32 / tree.size().width();
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tiny_skia::Pixmap::new(params.size.width.into(), params.size.height.into()).unwrap();
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resvg::render(
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&tree,
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resvg::tiny_skia::Transform::from_scale(ratio, ratio),
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&mut pixmap.as_mut(),
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usvg::FitTo::Width(params.size.width.into()),
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pixmap.as_mut(),
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);
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// Convert the pixmap's pixels into an alpha mask.
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Ok(alpha_mask)
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}
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}
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/// Returns the global font database used for SVG rendering.
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fn svg_fontdb() -> &'static resvg::usvg::fontdb::Database {
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static FONTDB: OnceLock<resvg::usvg::fontdb::Database> = OnceLock::new();
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FONTDB.get_or_init(|| {
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let mut fontdb = resvg::usvg::fontdb::Database::new();
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fontdb.load_system_fonts();
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fontdb
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})
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}
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