Add new drag API
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bfbbec0b01
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8 changed files with 119 additions and 96 deletions
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@ -1,5 +1,5 @@
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use crate::DraggedDock;
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use crate::{status_bar::StatusItemView, Workspace};
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use crate::{DockClickReset, DockDragState};
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use gpui::{
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div, px, Action, AnchorCorner, AnyView, AppContext, Axis, ClickEvent, Div, Entity, EntityId,
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EventEmitter, FocusHandle, FocusableView, IntoElement, MouseButton, ParentElement, Render,
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@ -493,27 +493,10 @@ impl Render for Dock {
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let handler = div()
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.id("resize-handle")
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.bg(cx.theme().colors().border)
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.on_mouse_down(gpui::MouseButton::Left, move |_, cx| {
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cx.update_global(|drag: &mut DockDragState, cx| drag.0 = Some(position))
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})
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.on_drag(move |cx| cx.build_view(|_| DraggedDock(position)))
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.on_click(cx.listener(|v, e: &ClickEvent, cx| {
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if e.down.button == MouseButton::Left {
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cx.update_global(|state: &mut DockClickReset, cx| {
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if state.0.is_some() {
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state.0 = None;
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v.resize_active_panel(None, cx)
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} else {
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let double_click = cx.double_click_interval();
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let timer = cx.background_executor().timer(double_click);
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state.0 = Some(cx.spawn(|_, mut cx| async move {
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timer.await;
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cx.update_global(|state: &mut DockClickReset, cx| {
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state.0 = None;
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})
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.ok();
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}));
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}
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})
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if e.down.button == MouseButton::Left && e.down.click_count == 2 {
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v.resize_active_panel(None, cx)
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}
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}));
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