Allow to temporarily toggle diagnostics in the editor (#30316)
* Adds a `diagnostics_max_severity: null` editor settings that has previous hardcoded default, `warning` * Make inline diagnostics to inherit this setting by default (can be overridden with its own max_severity setting) * Allows to toggle diagnostics in the editor menu and via new action, `editor::ToggleDiagnostics` Closes https://github.com/zed-industries/zed/issues/4686 Release Notes: - N/A *or* Added/Fixed/Improved ...
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12 changed files with 279 additions and 96 deletions
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@ -4,7 +4,6 @@ use super::{
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};
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use gpui::{AnyElement, App, ElementId, HighlightStyle, Pixels, Window};
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use language::{Edit, HighlightId, Point, TextSummary};
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use lsp::DiagnosticSeverity;
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use multi_buffer::{
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Anchor, AnchorRangeExt, MultiBufferRow, MultiBufferSnapshot, RowInfo, ToOffset,
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};
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@ -1253,7 +1252,7 @@ pub struct Chunk<'a> {
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/// the editor.
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pub highlight_style: Option<HighlightStyle>,
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/// The severity of diagnostic associated with this chunk, if any.
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pub diagnostic_severity: Option<DiagnosticSeverity>,
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pub diagnostic_severity: Option<lsp::DiagnosticSeverity>,
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/// Whether this chunk of text is marked as unnecessary.
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pub is_unnecessary: bool,
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/// Whether this chunk of text was originally a tab character.
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