Make channel notes view searchable and navigable via pane history
Co-authored-by: Mikayla <mikayla@zed.dev>
This commit is contained in:
parent
7b6c0c539c
commit
a95dcfa8bc
4 changed files with 46 additions and 13 deletions
|
@ -10,13 +10,17 @@ use editor::Editor;
|
|||
use gpui::{
|
||||
actions,
|
||||
elements::{ChildView, Label},
|
||||
geometry::vector::Vector2F,
|
||||
AnyElement, AnyViewHandle, AppContext, Element, Entity, ModelHandle, Subscription, Task, View,
|
||||
ViewContext, ViewHandle,
|
||||
};
|
||||
use project::Project;
|
||||
use std::any::Any;
|
||||
use workspace::{
|
||||
item::{FollowableItem, Item, ItemHandle},
|
||||
register_followable_item, Pane, ViewId, Workspace, WorkspaceId,
|
||||
register_followable_item,
|
||||
searchable::SearchableItemHandle,
|
||||
ItemNavHistory, Pane, ViewId, Workspace, WorkspaceId,
|
||||
};
|
||||
|
||||
actions!(channel_view, [Deploy]);
|
||||
|
@ -207,6 +211,37 @@ impl Item for ChannelView {
|
|||
cx,
|
||||
))
|
||||
}
|
||||
|
||||
fn is_singleton(&self, _cx: &AppContext) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn navigate(&mut self, data: Box<dyn Any>, cx: &mut ViewContext<Self>) -> bool {
|
||||
self.editor
|
||||
.update(cx, |editor, cx| editor.navigate(data, cx))
|
||||
}
|
||||
|
||||
fn deactivated(&mut self, cx: &mut ViewContext<Self>) {
|
||||
self.editor
|
||||
.update(cx, |editor, cx| Item::deactivated(editor, cx))
|
||||
}
|
||||
|
||||
fn set_nav_history(&mut self, history: ItemNavHistory, cx: &mut ViewContext<Self>) {
|
||||
self.editor
|
||||
.update(cx, |editor, cx| Item::set_nav_history(editor, history, cx))
|
||||
}
|
||||
|
||||
fn as_searchable(&self, _: &ViewHandle<Self>) -> Option<Box<dyn SearchableItemHandle>> {
|
||||
Some(Box::new(self.editor.clone()))
|
||||
}
|
||||
|
||||
fn show_toolbar(&self) -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
fn pixel_position_of_cursor(&self, cx: &AppContext) -> Option<Vector2F> {
|
||||
self.editor.read(cx).pixel_position_of_cursor(cx)
|
||||
}
|
||||
}
|
||||
|
||||
impl FollowableItem for ChannelView {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue