Set contents scale and drawable size when creating status metal layer
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parent
2acd215bb8
commit
a9c2881831
2 changed files with 16 additions and 9 deletions
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@ -187,15 +187,11 @@ impl Renderer {
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pub fn render(&mut self, scene: &Scene) {
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let layer = self.layer.clone();
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let drawable_size = layer.drawable_size();
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let drawable = layer.next_drawable().unwrap();
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let command_queue = self.command_queue.clone();
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let command_buffer = command_queue.new_command_buffer();
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let frame: NSRect = unsafe { msg_send![self.layer(), frame] };
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let scale_factor: CGFloat = unsafe { msg_send![self.layer(), contentsScale] };
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let drawable_size =
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vec2f(frame.size.width as f32, frame.size.height as f32) * scale_factor as f32;
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self.sprite_cache.set_scale_factor(scene.scale_factor());
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self.image_cache.set_scale_factor(scene.scale_factor());
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@ -206,7 +202,7 @@ impl Renderer {
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scene,
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path_sprites,
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&mut offset,
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drawable_size,
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vec2f(drawable_size.width as f32, drawable_size.height as f32),
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command_buffer,
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drawable.texture(),
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);
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