From aa68b3e8ef3048e9fba43c32029a160acc647bfd Mon Sep 17 00:00:00 2001 From: Junkui Zhang <364772080@qq.com> Date: Thu, 31 Jul 2025 19:46:17 +0800 Subject: [PATCH] revert wrong blend state change --- crates/gpui/src/platform/windows/directx_renderer.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/crates/gpui/src/platform/windows/directx_renderer.rs b/crates/gpui/src/platform/windows/directx_renderer.rs index 2dbec7e674..e4e515cdb6 100644 --- a/crates/gpui/src/platform/windows/directx_renderer.rs +++ b/crates/gpui/src/platform/windows/directx_renderer.rs @@ -1281,7 +1281,7 @@ fn create_blend_state(device: &ID3D11Device) -> Result { desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA; desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; - desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA; + desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ONE; desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL.0 as u8; unsafe { let mut state = None;