Add typo detection to CI (#4107)
Adding the typos crate to our CI will take some doing, as we have several tests which rely on typos in various ways (e.g. checking state as the user types), but I thought I'd take a first stab at fixing what it finds. Release Notes: - N/A
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commit
aa7351041d
64 changed files with 146 additions and 114 deletions
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@ -201,15 +201,13 @@ pub fn visual_block_motion(
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let mut row = tail.row();
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loop {
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let layed_out_line = map.layout_row(row, &text_layout_details);
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let laid_out_line = map.layout_row(row, &text_layout_details);
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let start = DisplayPoint::new(
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row,
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layed_out_line.closest_index_for_x(positions.start) as u32,
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);
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let mut end = DisplayPoint::new(
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row,
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layed_out_line.closest_index_for_x(positions.end) as u32,
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laid_out_line.closest_index_for_x(positions.start) as u32,
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);
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let mut end =
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DisplayPoint::new(row, laid_out_line.closest_index_for_x(positions.end) as u32);
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if end <= start {
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if start.column() == map.line_len(start.row()) {
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end = start;
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@ -218,7 +216,7 @@ pub fn visual_block_motion(
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}
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}
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if positions.start <= layed_out_line.width {
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if positions.start <= laid_out_line.width {
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let selection = Selection {
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id: s.new_selection_id(),
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start: start.to_point(map),
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