Add event based drag API to GPUI, continue binding mouse handlers to terminal
This commit is contained in:
parent
8d57d6ca6f
commit
ab140ee4c2
9 changed files with 295 additions and 224 deletions
|
@ -1104,7 +1104,12 @@ impl Terminal {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn mouse_drag(&mut self, e: MouseMoveEvent, origin: Point<Pixels>, region: Bounds<Pixels>) {
|
||||
pub fn mouse_drag(
|
||||
&mut self,
|
||||
e: &MouseMoveEvent,
|
||||
origin: Point<Pixels>,
|
||||
region: Bounds<Pixels>,
|
||||
) {
|
||||
let position = e.position - origin;
|
||||
self.last_mouse_position = Some(position);
|
||||
|
||||
|
@ -1130,7 +1135,7 @@ impl Terminal {
|
|||
}
|
||||
}
|
||||
|
||||
fn drag_line_delta(&mut self, e: MouseMoveEvent, region: Bounds<Pixels>) -> Option<Pixels> {
|
||||
fn drag_line_delta(&mut self, e: &MouseMoveEvent, region: Bounds<Pixels>) -> Option<Pixels> {
|
||||
//TODO: Why do these need to be doubled? Probably the same problem that the IME has
|
||||
let top = region.origin.y + (self.last_content.size.line_height * 2.);
|
||||
let bottom = region.lower_left().y - (self.last_content.size.line_height * 2.);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue