On windows, recreate renderer swap chain on restore from minimized (#21756)
Closes #21688 Release Notes: - Windows: Fix freeze after window minimize and maximize
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3 changed files with 29 additions and 3 deletions
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@ -141,16 +141,27 @@ fn handle_size_msg(
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lparam: LPARAM,
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state_ptr: Rc<WindowsWindowStatePtr>,
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) -> Option<isize> {
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let mut lock = state_ptr.state.borrow_mut();
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// Don't resize the renderer when the window is minimized, but record that it was minimized so
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// that on restore the swap chain can be recreated via `update_drawable_size_even_if_unchanged`.
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if wparam.0 == SIZE_MINIMIZED as usize {
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lock.is_minimized = Some(true);
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return Some(0);
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}
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let may_have_been_minimized = lock.is_minimized.unwrap_or(true);
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lock.is_minimized = Some(false);
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let width = lparam.loword().max(1) as i32;
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let height = lparam.hiword().max(1) as i32;
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let mut lock = state_ptr.state.borrow_mut();
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let new_size = size(DevicePixels(width), DevicePixels(height));
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let scale_factor = lock.scale_factor;
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lock.renderer.update_drawable_size(new_size);
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if may_have_been_minimized {
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lock.renderer
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.update_drawable_size_even_if_unchanged(new_size);
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} else {
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lock.renderer.update_drawable_size(new_size);
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}
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let new_size = new_size.to_pixels(scale_factor);
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lock.logical_size = new_size;
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if let Some(mut callback) = lock.callbacks.resize.take() {
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