Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or `cmd-alt-i` on mac or `ctrl-alt-i` on linux. https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f * Picking of elements via the mouse, with scroll wheel to inspect occluded elements. * Temporary manipulation of the selected element. * Layout info and JSON-based style manipulation for `Div`. * Navigation to code that constructed the element. Big thanks to @as-cii and @maxdeviant for sorting out how to implement the core of an inspector. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Marshall Bowers <git@maxdeviant.com> Co-authored-by: Federico Dionisi <code@fdionisi.me>
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74 changed files with 2631 additions and 406 deletions
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@ -138,7 +138,6 @@ pub use git::blame::BlameRenderer;
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pub use proposed_changes_editor::{
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ProposedChangeLocation, ProposedChangesEditor, ProposedChangesEditorToolbar,
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};
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use smallvec::smallvec;
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use std::{cell::OnceCell, iter::Peekable, ops::Not};
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use task::{ResolvedTask, RunnableTag, TaskTemplate, TaskVariables};
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@ -176,7 +175,7 @@ use selections_collection::{
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};
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use serde::{Deserialize, Serialize};
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use settings::{Settings, SettingsLocation, SettingsStore, update_settings_file};
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use smallvec::SmallVec;
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use smallvec::{SmallVec, smallvec};
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use snippet::Snippet;
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use std::sync::Arc;
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use std::{
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@ -7993,7 +7992,7 @@ impl Editor {
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.gap_1()
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// Workaround: For some reason, there's a gap if we don't do this
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.ml(-BORDER_WIDTH)
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.shadow(smallvec![gpui::BoxShadow {
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.shadow(vec![gpui::BoxShadow {
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color: gpui::black().opacity(0.05),
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offset: point(px(1.), px(1.)),
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blur_radius: px(2.),
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@ -16708,7 +16707,7 @@ impl Editor {
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}
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pub fn wrap_guides(&self, cx: &App) -> SmallVec<[(usize, bool); 2]> {
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let mut wrap_guides = smallvec::smallvec![];
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let mut wrap_guides = smallvec![];
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if self.show_wrap_guides == Some(false) {
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return wrap_guides;
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