Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or `cmd-alt-i` on mac or `ctrl-alt-i` on linux. https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f * Picking of elements via the mouse, with scroll wheel to inspect occluded elements. * Temporary manipulation of the selected element. * Layout info and JSON-based style manipulation for `Div`. * Navigation to code that constructed the element. Big thanks to @as-cii and @maxdeviant for sorting out how to implement the core of an inspector. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Marshall Bowers <git@maxdeviant.com> Co-authored-by: Federico Dionisi <code@fdionisi.me>
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74 changed files with 2631 additions and 406 deletions
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@ -104,7 +104,7 @@ impl Render for WindowShadow {
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.when(!tiling.left, |div| div.border_l(border_size))
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.when(!tiling.right, |div| div.border_r(border_size))
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.when(!tiling.is_tiled(), |div| {
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div.shadow(smallvec::smallvec![gpui::BoxShadow {
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div.shadow(vec![gpui::BoxShadow {
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color: Hsla {
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h: 0.,
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s: 0.,
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@ -144,7 +144,7 @@ impl Render for WindowShadow {
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.w(px(200.0))
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.h(px(100.0))
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.bg(green())
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.shadow(smallvec::smallvec![gpui::BoxShadow {
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.shadow(vec![gpui::BoxShadow {
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color: Hsla {
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h: 0.,
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s: 0.,
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