Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or `cmd-alt-i` on mac or `ctrl-alt-i` on linux. https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f * Picking of elements via the mouse, with scroll wheel to inspect occluded elements. * Temporary manipulation of the selected element. * Layout info and JSON-based style manipulation for `Div`. * Navigation to code that constructed the element. Big thanks to @as-cii and @maxdeviant for sorting out how to implement the core of an inspector. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Marshall Bowers <git@maxdeviant.com> Co-authored-by: Federico Dionisi <code@fdionisi.me>
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@ -1,6 +1,9 @@
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// todo("windows"): remove
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#![cfg_attr(windows, allow(dead_code))]
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use schemars::JsonSchema;
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use serde::{Deserialize, Serialize};
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use crate::{
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AtlasTextureId, AtlasTile, Background, Bounds, ContentMask, Corners, Edges, Hsla, Pixels,
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Point, Radians, ScaledPixels, Size, bounds_tree::BoundsTree, point,
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@ -506,7 +509,7 @@ impl From<Shadow> for Primitive {
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}
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/// The style of a border.
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#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
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#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize, JsonSchema)]
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#[repr(C)]
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pub enum BorderStyle {
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/// A solid border.
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