Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or `cmd-alt-i` on mac or `ctrl-alt-i` on linux. https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f * Picking of elements via the mouse, with scroll wheel to inspect occluded elements. * Temporary manipulation of the selected element. * Layout info and JSON-based style manipulation for `Div`. * Navigation to code that constructed the element. Big thanks to @as-cii and @maxdeviant for sorting out how to implement the core of an inspector. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Marshall Bowers <git@maxdeviant.com> Co-authored-by: Federico Dionisi <code@fdionisi.me>
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74 changed files with 2631 additions and 406 deletions
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@ -13,6 +13,7 @@ pub fn derive_into_element(input: TokenStream) -> TokenStream {
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{
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type Element = gpui::Component<Self>;
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#[track_caller]
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fn into_element(self) -> Self::Element {
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gpui::Component::new(self)
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}
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@ -393,7 +393,7 @@ pub fn box_shadow_style_methods(input: TokenStream) -> TokenStream {
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let output = quote! {
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/// Sets the box shadow of the element.
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/// [Docs](https://tailwindcss.com/docs/box-shadow)
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#visibility fn shadow(mut self, shadows: smallvec::SmallVec<[gpui::BoxShadow; 2]>) -> Self {
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#visibility fn shadow(mut self, shadows: std::vec::Vec<gpui::BoxShadow>) -> Self {
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self.style().box_shadow = Some(shadows);
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self
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}
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@ -409,9 +409,9 @@ pub fn box_shadow_style_methods(input: TokenStream) -> TokenStream {
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/// [Docs](https://tailwindcss.com/docs/box-shadow)
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#visibility fn shadow_sm(mut self) -> Self {
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use gpui::{BoxShadow, hsla, point, px};
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use smallvec::smallvec;
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use std::vec;
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self.style().box_shadow = Some(smallvec
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#visibility fn shadow_md(mut self) -> Self {
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use gpui::{BoxShadow, hsla, point, px};
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use smallvec::smallvec;
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use std::vec;
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self.style().box_shadow = Some(smallvec
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#visibility fn shadow_lg(mut self) -> Self {
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use gpui::{BoxShadow, hsla, point, px};
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use smallvec::smallvec;
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use std::vec;
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self.style().box_shadow = Some(smallvec
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#visibility fn shadow_xl(mut self) -> Self {
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use gpui::{BoxShadow, hsla, point, px};
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use smallvec::smallvec;
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use std::vec;
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self.style().box_shadow = Some(smallvec
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#visibility fn shadow_2xl(mut self) -> Self {
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use gpui::{BoxShadow, hsla, point, px};
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use smallvec::smallvec;
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use std::vec;
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self.style().box_shadow = Some(smallvec![BoxShadow {
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self.style().box_shadow = Some(vec![BoxShadow {
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color: hsla(0., 0., 0., 0.25),
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offset: point(px(0.), px(25.)),
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blur_radius: px(50.),
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