Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or `cmd-alt-i` on mac or `ctrl-alt-i` on linux. https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f * Picking of elements via the mouse, with scroll wheel to inspect occluded elements. * Temporary manipulation of the selected element. * Layout info and JSON-based style manipulation for `Div`. * Navigation to code that constructed the element. Big thanks to @as-cii and @maxdeviant for sorting out how to implement the core of an inspector. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Marshall Bowers <git@maxdeviant.com> Co-authored-by: Federico Dionisi <code@fdionisi.me>
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@ -1,7 +1,7 @@
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pub use derive_refineable::Refineable;
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pub trait Refineable: Clone {
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type Refinement: Refineable<Refinement = Self::Refinement> + Default;
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type Refinement: Refineable<Refinement = Self::Refinement> + IsEmpty + Default;
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fn refine(&mut self, refinement: &Self::Refinement);
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fn refined(self, refinement: Self::Refinement) -> Self;
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@ -13,6 +13,11 @@ pub trait Refineable: Clone {
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}
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}
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pub trait IsEmpty {
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/// When `true`, indicates that use applying this refinement does nothing.
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fn is_empty(&self) -> bool;
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}
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pub struct Cascade<S: Refineable>(Vec<Option<S::Refinement>>);
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impl<S: Refineable + Default> Default for Cascade<S> {
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