Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or `cmd-alt-i` on mac or `ctrl-alt-i` on linux. https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f * Picking of elements via the mouse, with scroll wheel to inspect occluded elements. * Temporary manipulation of the selected element. * Layout info and JSON-based style manipulation for `Div`. * Navigation to code that constructed the element. Big thanks to @as-cii and @maxdeviant for sorting out how to implement the core of an inspector. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Marshall Bowers <git@maxdeviant.com> Co-authored-by: Federico Dionisi <code@fdionisi.me>
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74 changed files with 2631 additions and 406 deletions
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@ -581,9 +581,14 @@ impl Element for TerminalElement {
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self.interactivity.element_id.clone()
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}
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fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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global_id: Option<&GlobalElementId>,
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inspector_id: Option<&gpui::InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (LayoutId, Self::RequestLayoutState) {
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@ -597,21 +602,26 @@ impl Element for TerminalElement {
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}
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}
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let layout_id =
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self.interactivity
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.request_layout(global_id, window, cx, |mut style, window, cx| {
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style.size.width = relative(1.).into();
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style.size.height = relative(1.).into();
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// style.overflow = point(Overflow::Hidden, Overflow::Hidden);
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let layout_id = self.interactivity.request_layout(
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global_id,
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inspector_id,
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window,
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cx,
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|mut style, window, cx| {
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style.size.width = relative(1.).into();
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style.size.height = relative(1.).into();
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// style.overflow = point(Overflow::Hidden, Overflow::Hidden);
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window.request_layout(style, None, cx)
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});
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window.request_layout(style, None, cx)
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},
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);
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(layout_id, ())
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}
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fn prepaint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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inspector_id: Option<&gpui::InspectorElementId>,
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bounds: Bounds<Pixels>,
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_: &mut Self::RequestLayoutState,
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window: &mut Window,
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@ -620,6 +630,7 @@ impl Element for TerminalElement {
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let rem_size = self.rem_size(cx);
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self.interactivity.prepaint(
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global_id,
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inspector_id,
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bounds,
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bounds.size,
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window,
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@ -904,6 +915,7 @@ impl Element for TerminalElement {
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fn paint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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inspector_id: Option<&gpui::InspectorElementId>,
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bounds: Bounds<Pixels>,
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_: &mut Self::RequestLayoutState,
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layout: &mut Self::PrepaintState,
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@ -947,6 +959,7 @@ impl Element for TerminalElement {
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let block_below_cursor_element = layout.block_below_cursor_element.take();
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self.interactivity.paint(
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global_id,
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inspector_id,
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bounds,
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Some(&layout.hitbox),
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window,
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