Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or `cmd-alt-i` on mac or `ctrl-alt-i` on linux. https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f * Picking of elements via the mouse, with scroll wheel to inspect occluded elements. * Temporary manipulation of the selected element. * Layout info and JSON-based style manipulation for `Div`. * Navigation to code that constructed the element. Big thanks to @as-cii and @maxdeviant for sorting out how to implement the core of an inspector. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Marshall Bowers <git@maxdeviant.com> Co-authored-by: Federico Dionisi <code@fdionisi.me>
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@ -1,7 +1,6 @@
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use crate::KeyBinding;
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use crate::{h_flex, prelude::*};
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use gpui::{AnyElement, App, BoxShadow, FontStyle, Hsla, IntoElement, Window, point};
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use smallvec::smallvec;
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use theme::Appearance;
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/// Represents a hint for a keybinding, optionally with a prefix and suffix.
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@ -193,7 +192,7 @@ impl RenderOnce for KeybindingHint {
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.border_1()
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.border_color(border_color)
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.bg(bg_color)
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.shadow(smallvec![BoxShadow {
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.shadow(vec![BoxShadow {
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color: shadow_color,
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offset: point(px(0.), px(1.)),
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blur_radius: px(0.),
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