Add initial element inspector for Zed development (#31315)
Open inspector with `dev: toggle inspector` from command palette or `cmd-alt-i` on mac or `ctrl-alt-i` on linux. https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f * Picking of elements via the mouse, with scroll wheel to inspect occluded elements. * Temporary manipulation of the selected element. * Layout info and JSON-based style manipulation for `Div`. * Navigation to code that constructed the element. Big thanks to @as-cii and @maxdeviant for sorting out how to implement the core of an inspector. Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Marshall Bowers <git@maxdeviant.com> Co-authored-by: Federico Dionisi <code@fdionisi.me>
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74 changed files with 2631 additions and 406 deletions
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@ -1113,9 +1113,14 @@ mod element {
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Some(self.basis.into())
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}
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fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
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None
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}
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fn request_layout(
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&mut self,
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_global_id: Option<&GlobalElementId>,
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_inspector_id: Option<&gpui::InspectorElementId>,
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window: &mut Window,
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cx: &mut App,
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) -> (gpui::LayoutId, Self::RequestLayoutState) {
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@ -1132,6 +1137,7 @@ mod element {
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fn prepaint(
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&mut self,
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global_id: Option<&GlobalElementId>,
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_inspector_id: Option<&gpui::InspectorElementId>,
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bounds: Bounds<Pixels>,
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_state: &mut Self::RequestLayoutState,
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window: &mut Window,
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@ -1224,6 +1230,7 @@ mod element {
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fn paint(
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&mut self,
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_id: Option<&GlobalElementId>,
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_inspector_id: Option<&gpui::InspectorElementId>,
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bounds: gpui::Bounds<ui::prelude::Pixels>,
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_: &mut Self::RequestLayoutState,
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layout: &mut Self::PrepaintState,
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@ -7277,7 +7277,7 @@ pub fn client_side_decorations(
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.when(!tiling.left, |div| div.border_l(BORDER_SIZE))
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.when(!tiling.right, |div| div.border_r(BORDER_SIZE))
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.when(!tiling.is_tiled(), |div| {
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div.shadow(smallvec::smallvec![gpui::BoxShadow {
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div.shadow(vec![gpui::BoxShadow {
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color: Hsla {
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h: 0.,
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s: 0.,
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