Add initial element inspector for Zed development (#31315)

Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.

https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f

* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.

* Temporary manipulation of the selected element.

* Layout info and JSON-based style manipulation for `Div`.

* Navigation to code that constructed the element.

Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
This commit is contained in:
Michael Sloan 2025-05-23 17:08:59 -06:00 committed by GitHub
parent 685933b5c8
commit ab59982bf7
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
74 changed files with 2631 additions and 406 deletions

View file

@ -105,9 +105,14 @@ impl Element for CompletionDiffElement {
None
}
fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_id: Option<&gpui::GlobalElementId>,
_inspector_id: Option<&gpui::InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (gpui::LayoutId, Self::RequestLayoutState) {
@ -117,6 +122,7 @@ impl Element for CompletionDiffElement {
fn prepaint(
&mut self,
_id: Option<&gpui::GlobalElementId>,
_inspector_id: Option<&gpui::InspectorElementId>,
_bounds: gpui::Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
window: &mut Window,
@ -128,6 +134,7 @@ impl Element for CompletionDiffElement {
fn paint(
&mut self,
_id: Option<&gpui::GlobalElementId>,
_inspector_id: Option<&gpui::InspectorElementId>,
_bounds: gpui::Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
_prepaint: &mut Self::PrepaintState,