Route whether or not a window is fullscreen down into GPUI
This still needs to be able to invalidate things to be useful but it's a good first cut at just making the information available to platform-agnostic code Co-authored-by: Mikayla <mikayla@zed.dev>
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parent
ae8dd1e3fd
commit
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4 changed files with 129 additions and 3 deletions
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@ -128,6 +128,14 @@ unsafe fn build_classes() {
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sel!(windowDidResize:),
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window_did_resize as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidEnterFullScreen:),
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window_did_enter_fullscreen as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidExitFullScreen:),
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window_did_exit_fullscreen as extern "C" fn(&Object, Sel, id),
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);
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decl.add_method(
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sel!(windowDidBecomeKey:),
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window_did_change_key_status as extern "C" fn(&Object, Sel, id),
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@ -276,6 +284,7 @@ struct WindowState {
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event_callback: Option<Box<dyn FnMut(Event) -> bool>>,
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activate_callback: Option<Box<dyn FnMut(bool)>>,
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resize_callback: Option<Box<dyn FnMut()>>,
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fullscreen_callback: Option<Box<dyn FnMut(bool)>>,
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should_close_callback: Option<Box<dyn FnMut() -> bool>>,
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close_callback: Option<Box<dyn FnOnce()>>,
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input_handler: Option<Box<dyn InputHandler>>,
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@ -368,6 +377,7 @@ impl Window {
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should_close_callback: None,
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close_callback: None,
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activate_callback: None,
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fullscreen_callback: None,
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input_handler: None,
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pending_key_down: None,
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performed_key_equivalent: false,
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@ -467,6 +477,10 @@ impl platform::Window for Window {
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self.0.as_ref().borrow_mut().resize_callback = Some(callback);
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}
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fn on_fullscreen(&mut self, callback: Box<dyn FnMut(bool)>) {
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self.0.as_ref().borrow_mut().fullscreen_callback = Some(callback);
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}
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fn on_should_close(&mut self, callback: Box<dyn FnMut() -> bool>) {
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self.0.as_ref().borrow_mut().should_close_callback = Some(callback);
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}
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@ -908,6 +922,24 @@ extern "C" fn window_did_resize(this: &Object, _: Sel, _: id) {
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window_state.as_ref().borrow().move_traffic_light();
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}
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extern "C" fn window_did_enter_fullscreen(this: &Object, _: Sel, _: id) {
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window_fullscreen_changed(this, true);
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}
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extern "C" fn window_did_exit_fullscreen(this: &Object, _: Sel, _: id) {
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window_fullscreen_changed(this, false);
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}
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fn window_fullscreen_changed(this: &Object, is_fullscreen: bool) {
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let window_state = unsafe { get_window_state(this) };
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let mut window_state_borrow = window_state.as_ref().borrow_mut();
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if let Some(mut callback) = window_state_borrow.fullscreen_callback.take() {
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drop(window_state_borrow);
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callback(is_fullscreen);
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window_state.borrow_mut().fullscreen_callback = Some(callback);
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}
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}
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extern "C" fn window_did_change_key_status(this: &Object, selector: Sel, _: id) {
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let is_active = if selector == sel!(windowDidBecomeKey:) {
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true
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