gpui: Add ImageCache (#27774)
Closes #27414 `ImageCache` is independent of the original image loader and can actively release its cached images to solve the problem of images loaded from the network or files not being released. It has two constructors: - `ImageCache::new`: Manually manage the cache. - `ImageCache::max_items`: Remove the least recently used items when the cache reaches the specified number. When creating an `img` element, you can specify the cache object with `Img::cache`, and the image cache will be managed by `ImageCache`. In the example `crates\gpui\examples\image-gallery.rs`, the `ImageCache::clear` method is actively called when switching a set of images, and the memory will no longer continuously increase. Release Notes: - N/A --------- Co-authored-by: Ben Kunkle <ben@zed.dev>
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7 changed files with 500 additions and 11 deletions
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@ -1518,7 +1518,7 @@ impl Image {
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cx: &mut App,
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) -> Option<Arc<RenderImage>> {
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ImageSource::Image(self)
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.use_data(window, cx)
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.use_data(None, window, cx)
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.and_then(|result| result.ok())
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}
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