Better display items from different sources with different z-indices in the same place (#3723)
This commit is contained in:
commit
acbb3f39f6
8 changed files with 47 additions and 83 deletions
|
@ -68,6 +68,7 @@ impl Render for CollabTitlebarItem {
|
|||
|
||||
h_stack()
|
||||
.id("titlebar")
|
||||
.z_index(160) // todo!("z-index")
|
||||
.justify_between()
|
||||
.w_full()
|
||||
.h(rems(1.75))
|
||||
|
|
|
@ -1447,7 +1447,14 @@ impl Interactivity {
|
|||
cx.on_action(action_type, listener)
|
||||
}
|
||||
|
||||
f(style, scroll_offset.unwrap_or_default(), cx)
|
||||
cx.with_z_index(style.z_index.unwrap_or(0), |cx| {
|
||||
if style.background.as_ref().is_some_and(|fill| {
|
||||
fill.color().is_some_and(|color| !color.is_transparent())
|
||||
}) {
|
||||
cx.add_opaque_layer(bounds)
|
||||
}
|
||||
f(style, scroll_offset.unwrap_or_default(), cx)
|
||||
})
|
||||
},
|
||||
);
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use crate::{
|
||||
point, size, Bounds, DevicePixels, Element, ImageData, InteractiveElement,
|
||||
point, size, BorrowWindow, Bounds, DevicePixels, Element, ImageData, InteractiveElement,
|
||||
InteractiveElementState, Interactivity, IntoElement, LayoutId, Pixels, SharedString, Size,
|
||||
StyleRefinement, Styled, WindowContext,
|
||||
};
|
||||
|
|
|
@ -856,56 +856,3 @@ impl Bounds<ScaledPixels> {
|
|||
.expect("Polygon should not be empty")
|
||||
}
|
||||
}
|
||||
|
||||
// #[cfg(test)]
|
||||
// mod tests {
|
||||
// use crate::{point, size};
|
||||
|
||||
// use super::*;
|
||||
// use smallvec::smallvec;
|
||||
|
||||
// #[test]
|
||||
// fn test_scene() {
|
||||
// let mut scene = SceneBuilder::new();
|
||||
// assert_eq!(scene.layers_by_order.len(), 0);
|
||||
|
||||
// scene.insert(&smallvec![1].into(), quad());
|
||||
// scene.insert(&smallvec![2].into(), shadow());
|
||||
// scene.insert(&smallvec![3].into(), quad());
|
||||
|
||||
// let mut batches_count = 0;
|
||||
// for _ in scene.build().batches() {
|
||||
// batches_count += 1;
|
||||
// }
|
||||
// assert_eq!(batches_count, 3);
|
||||
// }
|
||||
|
||||
// fn quad() -> Quad {
|
||||
// Quad {
|
||||
// order: 0,
|
||||
// bounds: Bounds {
|
||||
// origin: point(ScaledPixels(0.), ScaledPixels(0.)),
|
||||
// size: size(ScaledPixels(100.), ScaledPixels(100.)),
|
||||
// },
|
||||
// content_mask: Default::default(),
|
||||
// background: Default::default(),
|
||||
// border_color: Default::default(),
|
||||
// corner_radii: Default::default(),
|
||||
// border_widths: Default::default(),
|
||||
// }
|
||||
// }
|
||||
|
||||
// fn shadow() -> Shadow {
|
||||
// Shadow {
|
||||
// order: Default::default(),
|
||||
// bounds: Bounds {
|
||||
// origin: point(ScaledPixels(0.), ScaledPixels(0.)),
|
||||
// size: size(ScaledPixels(100.), ScaledPixels(100.)),
|
||||
// },
|
||||
// corner_radii: Default::default(),
|
||||
// content_mask: Default::default(),
|
||||
// color: Default::default(),
|
||||
// blur_radius: Default::default(),
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
|
|
@ -39,24 +39,32 @@ use std::{
|
|||
Arc,
|
||||
},
|
||||
};
|
||||
use util::ResultExt;
|
||||
use util::{post_inc, ResultExt};
|
||||
|
||||
const ACTIVE_DRAG_Z_INDEX: u8 = 1;
|
||||
|
||||
/// A global stacking order, which is created by stacking successive z-index values.
|
||||
/// Each z-index will always be interpreted in the context of its parent z-index.
|
||||
#[derive(Deref, DerefMut, Clone, Debug, Ord, PartialOrd, PartialEq, Eq)]
|
||||
#[derive(Deref, DerefMut, Clone, Ord, PartialOrd, PartialEq, Eq, Default)]
|
||||
pub struct StackingOrder {
|
||||
#[deref]
|
||||
#[deref_mut]
|
||||
z_indices: SmallVec<[u8; 64]>,
|
||||
context_stack: SmallVec<[u8; 64]>,
|
||||
id: u32,
|
||||
}
|
||||
|
||||
impl Default for StackingOrder {
|
||||
fn default() -> Self {
|
||||
StackingOrder {
|
||||
z_indices: SmallVec::new(),
|
||||
impl std::fmt::Debug for StackingOrder {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
let mut stacks = self.context_stack.iter().peekable();
|
||||
write!(f, "[({}): ", self.id)?;
|
||||
while let Some(z_index) = stacks.next() {
|
||||
write!(f, "{z_index}")?;
|
||||
if stacks.peek().is_some() {
|
||||
write!(f, "->")?;
|
||||
}
|
||||
}
|
||||
write!(f, "]")?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -284,6 +292,7 @@ pub(crate) struct Frame {
|
|||
pub(crate) scene_builder: SceneBuilder,
|
||||
pub(crate) depth_map: Vec<(StackingOrder, Bounds<Pixels>)>,
|
||||
pub(crate) z_index_stack: StackingOrder,
|
||||
pub(crate) next_stacking_order_id: u32,
|
||||
content_mask_stack: Vec<ContentMask<Pixels>>,
|
||||
element_offset_stack: Vec<Point<Pixels>>,
|
||||
}
|
||||
|
@ -297,6 +306,7 @@ impl Frame {
|
|||
dispatch_tree,
|
||||
scene_builder: SceneBuilder::default(),
|
||||
z_index_stack: StackingOrder::default(),
|
||||
next_stacking_order_id: 0,
|
||||
depth_map: Default::default(),
|
||||
content_mask_stack: Vec::new(),
|
||||
element_offset_stack: Vec::new(),
|
||||
|
@ -308,6 +318,7 @@ impl Frame {
|
|||
self.mouse_listeners.values_mut().for_each(Vec::clear);
|
||||
self.dispatch_tree.clear();
|
||||
self.depth_map.clear();
|
||||
self.next_stacking_order_id = 0;
|
||||
}
|
||||
|
||||
fn focus_path(&self) -> SmallVec<[FocusId; 8]> {
|
||||
|
@ -928,15 +939,6 @@ impl<'a> WindowContext<'a> {
|
|||
self.window.requested_cursor_style = Some(style)
|
||||
}
|
||||
|
||||
/// Called during painting to invoke the given closure in a new stacking context. The given
|
||||
/// z-index is interpreted relative to the previous call to `stack`.
|
||||
pub fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
|
||||
self.window.next_frame.z_index_stack.push(z_index);
|
||||
let result = f(self);
|
||||
self.window.next_frame.z_index_stack.pop();
|
||||
result
|
||||
}
|
||||
|
||||
/// Called during painting to track which z-index is on top at each pixel position
|
||||
pub fn add_opaque_layer(&mut self, bounds: Bounds<Pixels>) {
|
||||
let stacking_order = self.window.next_frame.z_index_stack.clone();
|
||||
|
@ -2046,6 +2048,18 @@ pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|||
result
|
||||
}
|
||||
|
||||
/// Called during painting to invoke the given closure in a new stacking context. The given
|
||||
/// z-index is interpreted relative to the previous call to `stack`.
|
||||
fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
|
||||
let new_stacking_order_id =
|
||||
post_inc(&mut self.window_mut().next_frame.next_stacking_order_id);
|
||||
self.window_mut().next_frame.z_index_stack.id = new_stacking_order_id;
|
||||
self.window_mut().next_frame.z_index_stack.push(z_index);
|
||||
let result = f(self);
|
||||
self.window_mut().next_frame.z_index_stack.pop();
|
||||
result
|
||||
}
|
||||
|
||||
/// Update the global element offset relative to the current offset. This is used to implement
|
||||
/// scrolling.
|
||||
fn with_element_offset<R>(
|
||||
|
@ -2269,13 +2283,6 @@ impl<'a, V: 'static> ViewContext<'a, V> {
|
|||
&mut self.window_cx
|
||||
}
|
||||
|
||||
pub fn with_z_index<R>(&mut self, z_index: u8, f: impl FnOnce(&mut Self) -> R) -> R {
|
||||
self.window.next_frame.z_index_stack.push(z_index);
|
||||
let result = f(self);
|
||||
self.window.next_frame.z_index_stack.pop();
|
||||
result
|
||||
}
|
||||
|
||||
pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
|
||||
where
|
||||
V: 'static,
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
use editor::{Cursor, HighlightedRange, HighlightedRangeLine};
|
||||
use gpui::{
|
||||
black, div, fill, point, px, red, relative, AnyElement, AsyncWindowContext, AvailableSpace,
|
||||
Bounds, DispatchPhase, Element, ElementId, ExternalPaths, FocusHandle, Font, FontStyle,
|
||||
FontWeight, HighlightStyle, Hsla, InteractiveElement, InteractiveElementState, Interactivity,
|
||||
IntoElement, LayoutId, Model, ModelContext, ModifiersChangedEvent, MouseButton, Pixels,
|
||||
PlatformInputHandler, Point, Rgba, ShapedLine, Size, StatefulInteractiveElement, Styled,
|
||||
TextRun, TextStyle, TextSystem, UnderlineStyle, WhiteSpace, WindowContext,
|
||||
BorrowWindow, Bounds, DispatchPhase, Element, ElementId, ExternalPaths, FocusHandle, Font,
|
||||
FontStyle, FontWeight, HighlightStyle, Hsla, InteractiveElement, InteractiveElementState,
|
||||
Interactivity, IntoElement, LayoutId, Model, ModelContext, ModifiersChangedEvent, MouseButton,
|
||||
Pixels, PlatformInputHandler, Point, Rgba, ShapedLine, Size, StatefulInteractiveElement,
|
||||
Styled, TextRun, TextStyle, TextSystem, UnderlineStyle, WhiteSpace, WindowContext,
|
||||
};
|
||||
use itertools::Itertools;
|
||||
use language::CursorShape;
|
||||
|
|
|
@ -96,6 +96,7 @@ impl RenderOnce for TabBar {
|
|||
|
||||
div()
|
||||
.id(self.id)
|
||||
.z_index(120) // todo!("z-index")
|
||||
.group("tab_bar")
|
||||
.flex()
|
||||
.flex_none()
|
||||
|
|
|
@ -105,6 +105,7 @@ impl Render for Toolbar {
|
|||
v_stack()
|
||||
.p_1()
|
||||
.gap_2()
|
||||
.z_index(80) // todo!("z-index")
|
||||
.border_b()
|
||||
.border_color(cx.theme().colors().border_variant)
|
||||
.bg(cx.theme().colors().toolbar_background)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue