gpui: Rename rounded_md
to rounded_sm
(#26228)
This PR renames the `rounded_md` style method to `rounded_sm`. Follow up to https://github.com/zed-industries/zed/pull/26221, which freed up the `rounded_sm` name. Release Notes: - N/A
This commit is contained in:
parent
9c054f207e
commit
aceab76ae4
49 changed files with 65 additions and 65 deletions
|
@ -64,7 +64,7 @@ impl Story {
|
|||
.p_2()
|
||||
.max_w(rems(36.))
|
||||
.bg(DefaultColor::Container.hsla(&colors))
|
||||
.rounded_md()
|
||||
.rounded_sm()
|
||||
.text_sm()
|
||||
.text_color(DefaultColor::Text.hsla(&colors))
|
||||
.overflow_hidden()
|
||||
|
@ -151,7 +151,7 @@ impl RenderOnce for StoryItem {
|
|||
.child(Story::label(self.label))
|
||||
.child(
|
||||
div()
|
||||
.rounded_md()
|
||||
.rounded_sm()
|
||||
.bg(DefaultColor::Background.hsla(&colors))
|
||||
.border_1()
|
||||
.border_color(DefaultColor::Border.hsla(&colors))
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue