gpui: Rename rounded_md to rounded_sm (#26228)

This PR renames the `rounded_md` style method to `rounded_sm`.

Follow up to https://github.com/zed-industries/zed/pull/26221, which
freed up the `rounded_sm` name.

Release Notes:

- N/A
This commit is contained in:
Marshall Bowers 2025-03-06 12:57:31 -05:00 committed by GitHub
parent 9c054f207e
commit aceab76ae4
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GPG key ID: B5690EEEBB952194
49 changed files with 65 additions and 65 deletions

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@ -64,7 +64,7 @@ impl Story {
.p_2()
.max_w(rems(36.))
.bg(DefaultColor::Container.hsla(&colors))
.rounded_md()
.rounded_sm()
.text_sm()
.text_color(DefaultColor::Text.hsla(&colors))
.overflow_hidden()
@ -151,7 +151,7 @@ impl RenderOnce for StoryItem {
.child(Story::label(self.label))
.child(
div()
.rounded_md()
.rounded_sm()
.bg(DefaultColor::Background.hsla(&colors))
.border_1()
.border_color(DefaultColor::Border.hsla(&colors))