Fix mouse scroll in terminal items

This commit is contained in:
K Simmons 2022-09-13 17:37:24 -07:00
parent a7d0732f95
commit ad77bb7b92
4 changed files with 124 additions and 23 deletions

View file

@ -427,7 +427,14 @@ impl TerminalElement {
position: e.position,
});
}
});
})
.on_scroll(TerminalElement::generic_button_handler(
connection,
origin,
move |terminal, origin, e, _cx| {
terminal.scroll_wheel(e, origin);
},
));
// Mouse mode handlers:
// All mouse modes need the extra click handlers
@ -742,24 +749,13 @@ impl Element for TerminalElement {
fn dispatch_event(
&mut self,
event: &gpui::Event,
bounds: gpui::geometry::rect::RectF,
visible_bounds: gpui::geometry::rect::RectF,
layout: &mut Self::LayoutState,
_bounds: gpui::geometry::rect::RectF,
_visible_bounds: gpui::geometry::rect::RectF,
_layout: &mut Self::LayoutState,
_paint: &mut Self::PaintState,
cx: &mut gpui::EventContext,
) -> bool {
match event {
Event::ScrollWheel(e) => visible_bounds
.contains_point(e.position)
.then(|| {
let origin = bounds.origin() + vec2f(layout.size.cell_width, 0.);
if let Some(terminal) = self.terminal.upgrade(cx.app) {
terminal.update(cx.app, |term, _| term.scroll_wheel(e, origin));
cx.notify();
}
})
.is_some(),
Event::KeyDown(KeyDownEvent { keystroke, .. }) => {
if !cx.is_parent_view_focused() {
return false;