Element refinement passing on ui2

This commit is contained in:
Nathan Sobo 2023-11-18 20:05:47 -07:00
parent be33f000e2
commit adc355a1e6
87 changed files with 2066 additions and 1372 deletions

View file

@ -3,9 +3,53 @@ use crate::{
};
use derive_more::{Deref, DerefMut};
pub(crate) use smallvec::SmallVec;
use std::{any::Any, fmt::Debug};
use std::{any::Any, fmt::Debug, marker::PhantomData};
pub trait Element<V: 'static>: 'static + Sized {
pub trait Render<V: 'static>: 'static + Sized {
type Element: Element<V> + 'static;
fn render(&mut self, cx: &mut ViewContext<V>) -> Self::Element;
}
pub trait RenderOnce<V: 'static>: Sized {
type Element: Element<V> + 'static;
fn render_once(self) -> Self::Element;
fn render_into_any(self) -> AnyElement<V> {
self.render_once().into_any()
}
fn map<U>(self, f: impl FnOnce(Self) -> U) -> U
where
Self: Sized,
U: RenderOnce<V>,
{
f(self)
}
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
where
Self: Sized,
{
self.map(|this| if condition { then(this) } else { this })
}
fn when_some<T>(self, option: Option<T>, then: impl FnOnce(Self, T) -> Self) -> Self
where
Self: Sized,
{
self.map(|this| {
if let Some(value) = option {
then(this, value)
} else {
this
}
})
}
}
pub trait Element<V: 'static>: 'static + RenderOnce<V> {
type State: 'static;
fn element_id(&self) -> Option<ElementId>;
@ -59,26 +103,105 @@ pub trait Element<V: 'static>: 'static + Sized {
}
}
pub trait Component<V: 'static>: 'static {
type Rendered: RenderOnce<V>;
fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Self::Rendered;
}
pub struct CompositeElement<V, C> {
component: Option<C>,
view_type: PhantomData<V>,
}
pub struct CompositeElementState<V: 'static, C: Component<V>> {
rendered_element: Option<<C::Rendered as RenderOnce<V>>::Element>,
rendered_element_state: <<C::Rendered as RenderOnce<V>>::Element as Element<V>>::State,
}
impl<V, C> CompositeElement<V, C> {
pub fn new(component: C) -> Self {
CompositeElement {
component: Some(component),
view_type: PhantomData,
}
}
}
impl<V: 'static, C: Component<V>> Element<V> for CompositeElement<V, C> {
type State = CompositeElementState<V, C>;
fn element_id(&self) -> Option<ElementId> {
None
}
fn layout(
&mut self,
view: &mut V,
state: Option<Self::State>,
cx: &mut ViewContext<V>,
) -> (LayoutId, Self::State) {
let mut element = self
.component
.take()
.unwrap()
.render(view, cx)
.render_once();
let (layout_id, state) = element.layout(view, state.map(|s| s.rendered_element_state), cx);
let state = CompositeElementState {
rendered_element: Some(element),
rendered_element_state: state,
};
(layout_id, state)
}
fn paint(
self,
bounds: Bounds<Pixels>,
view: &mut V,
state: &mut Self::State,
cx: &mut ViewContext<V>,
) {
state.rendered_element.take().unwrap().paint(
bounds,
view,
&mut state.rendered_element_state,
cx,
);
}
}
impl<V: 'static, C: Component<V>> RenderOnce<V> for CompositeElement<V, C> {
type Element = Self;
fn render_once(self) -> Self::Element {
self
}
}
#[derive(Deref, DerefMut, Default, Clone, Debug, Eq, PartialEq, Hash)]
pub struct GlobalElementId(SmallVec<[ElementId; 32]>);
pub trait ParentComponent<V: 'static> {
pub trait ParentElement<V: 'static> {
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]>;
fn child(mut self, child: impl Element<V>) -> Self
fn child(mut self, child: impl RenderOnce<V>) -> Self
where
Self: Sized,
{
self.children_mut().push(child.into_any());
self.children_mut().push(child.render_once().into_any());
self
}
fn children(mut self, children: impl IntoIterator<Item = impl Element<V>>) -> Self
fn children(mut self, children: impl IntoIterator<Item = impl RenderOnce<V>>) -> Self
where
Self: Sized,
{
self.children_mut()
.extend(children.into_iter().map(Element::into_any));
self.children_mut().extend(
children
.into_iter()
.map(|child| child.render_once().into_any()),
);
self
}
}
@ -301,7 +424,7 @@ where
pub struct AnyElement<V>(Box<dyn ElementObject<V>>);
impl<V> AnyElement<V> {
impl<V: 'static> AnyElement<V> {
pub fn new<E>(element: E) -> Self
where
V: 'static,
@ -343,6 +466,11 @@ impl<V> AnyElement<V> {
) {
self.0.draw(origin, available_space, view_state, cx)
}
/// Converts this `AnyElement` into a trait object that can be stored and manipulated.
pub fn into_any(self) -> AnyElement<V> {
AnyElement::new(self)
}
}
impl<V: 'static> Element<V> for AnyElement<V> {
@ -373,105 +501,18 @@ impl<V: 'static> Element<V> for AnyElement<V> {
}
}
pub trait Component<V> {
fn render(self) -> AnyElement<V>;
impl<V: 'static> RenderOnce<V> for AnyElement<V> {
type Element = Self;
fn map<U>(self, f: impl FnOnce(Self) -> U) -> U
where
Self: Sized,
U: Component<V>,
{
f(self)
}
fn when(self, condition: bool, then: impl FnOnce(Self) -> Self) -> Self
where
Self: Sized,
{
self.map(|this| if condition { then(this) } else { this })
}
fn when_some<T>(self, option: Option<T>, then: impl FnOnce(Self, T) -> Self) -> Self
where
Self: Sized,
{
self.map(|this| {
if let Some(value) = option {
then(this, value)
} else {
this
}
})
}
}
impl<V> Component<V> for AnyElement<V> {
fn render(self) -> AnyElement<V> {
fn render_once(self) -> Self::Element {
self
}
}
impl<V, E, F> Element<V> for Option<F>
where
V: 'static,
E: 'static + Component<V>,
F: FnOnce(&mut V, &mut ViewContext<'_, V>) -> E + 'static,
{
type State = Option<AnyElement<V>>;
fn element_id(&self) -> Option<ElementId> {
None
}
fn layout(
&mut self,
view_state: &mut V,
_: Option<Self::State>,
cx: &mut ViewContext<V>,
) -> (LayoutId, Self::State) {
let render = self.take().unwrap();
let mut rendered_element = (render)(view_state, cx).render();
let layout_id = rendered_element.layout(view_state, cx);
(layout_id, Some(rendered_element))
}
fn paint(
self,
_bounds: Bounds<Pixels>,
view_state: &mut V,
rendered_element: &mut Self::State,
cx: &mut ViewContext<V>,
) {
rendered_element.take().unwrap().paint(view_state, cx);
}
}
impl<V, E, F> Component<V> for Option<F>
where
V: 'static,
E: 'static + Component<V>,
F: FnOnce(&mut V, &mut ViewContext<'_, V>) -> E + 'static,
{
fn render(self) -> AnyElement<V> {
AnyElement::new(self)
}
}
impl<V, E, F> Component<V> for F
where
V: 'static,
E: 'static + Component<V>,
F: FnOnce(&mut V, &mut ViewContext<'_, V>) -> E + 'static,
{
fn render(self) -> AnyElement<V> {
AnyElement::new(Some(self))
}
}
// impl<V, E, F> Element<V> for F
// impl<V, E, F> Element<V> for Option<F>
// where
// V: 'static,
// E: 'static + Component<V>,
// E: Element<V>,
// F: FnOnce(&mut V, &mut ViewContext<'_, V>) -> E + 'static,
// {
// type State = Option<AnyElement<V>>;
@ -483,21 +524,35 @@ where
// fn layout(
// &mut self,
// view_state: &mut V,
// element_state: Option<Self::State>,
// _: Option<Self::State>,
// cx: &mut ViewContext<V>,
// ) -> (LayoutId, Self::State) {
// self(view_state)
// let render = self.take().unwrap();
// let mut element = (render)(view_state, cx).into_any();
// let layout_id = element.layout(view_state, cx);
// (layout_id, Some(element))
// }
// fn paint(
// self,
// bounds: Bounds<Pixels>,
// _bounds: Bounds<Pixels>,
// view_state: &mut V,
// element_state: &mut Self::State,
// rendered_element: &mut Self::State,
// cx: &mut ViewContext<V>,
// ) {
// todo!()
// rendered_element.take().unwrap().paint(view_state, cx);
// }
// }
// impl<V, E, F> RenderOnce<V> for Option<F>
// where
// V: 'static,
// E: Element<V>,
// F: FnOnce(&mut V, &mut ViewContext<V>) -> E + 'static,
// {
// type Element = Self;
// fn render(self) -> Self::Element {
// self
// }
// }