Element refinement passing on ui2
This commit is contained in:
parent
be33f000e2
commit
adc355a1e6
87 changed files with 2066 additions and 1372 deletions
|
@ -1,4 +1,4 @@
|
|||
use gpui::{prelude::*, AbsoluteLength, AnyElement};
|
||||
use gpui::{prelude::*, AbsoluteLength, AnyElement, Div, RenderOnce, Stateful};
|
||||
use smallvec::SmallVec;
|
||||
|
||||
use crate::prelude::*;
|
||||
|
@ -38,7 +38,7 @@ pub enum PanelSide {
|
|||
|
||||
use std::collections::HashSet;
|
||||
|
||||
#[derive(Component)]
|
||||
#[derive(RenderOnce)]
|
||||
pub struct Panel<V: 'static> {
|
||||
id: ElementId,
|
||||
current_side: PanelSide,
|
||||
|
@ -49,6 +49,30 @@ pub struct Panel<V: 'static> {
|
|||
children: SmallVec<[AnyElement<V>; 2]>,
|
||||
}
|
||||
|
||||
impl<V: 'static> Component<V> for Panel<V> {
|
||||
type Rendered = Stateful<V, Div<V>>;
|
||||
|
||||
fn render(self, view: &mut V, cx: &mut ViewContext<V>) -> Self::Rendered {
|
||||
let current_size = self.width.unwrap_or(self.initial_width);
|
||||
|
||||
v_stack()
|
||||
.id(self.id.clone())
|
||||
.flex_initial()
|
||||
.map(|this| match self.current_side {
|
||||
PanelSide::Left | PanelSide::Right => this.h_full().w(current_size),
|
||||
PanelSide::Bottom => this,
|
||||
})
|
||||
.map(|this| match self.current_side {
|
||||
PanelSide::Left => this.border_r(),
|
||||
PanelSide::Right => this.border_l(),
|
||||
PanelSide::Bottom => this.border_b().w_full().h(current_size),
|
||||
})
|
||||
.bg(cx.theme().colors().surface_background)
|
||||
.border_color(cx.theme().colors().border)
|
||||
.children(self.children)
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> Panel<V> {
|
||||
pub fn new(id: impl Into<ElementId>, cx: &mut WindowContext) -> Self {
|
||||
let settings = user_settings(cx);
|
||||
|
@ -91,29 +115,9 @@ impl<V: 'static> Panel<V> {
|
|||
}
|
||||
self
|
||||
}
|
||||
|
||||
fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
|
||||
let current_size = self.width.unwrap_or(self.initial_width);
|
||||
|
||||
v_stack()
|
||||
.id(self.id.clone())
|
||||
.flex_initial()
|
||||
.map(|this| match self.current_side {
|
||||
PanelSide::Left | PanelSide::Right => this.h_full().w(current_size),
|
||||
PanelSide::Bottom => this,
|
||||
})
|
||||
.map(|this| match self.current_side {
|
||||
PanelSide::Left => this.border_r(),
|
||||
PanelSide::Right => this.border_l(),
|
||||
PanelSide::Bottom => this.border_b().w_full().h(current_size),
|
||||
})
|
||||
.bg(cx.theme().colors().surface_background)
|
||||
.border_color(cx.theme().colors().border)
|
||||
.children(self.children)
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: 'static> ParentComponent<V> for Panel<V> {
|
||||
impl<V: 'static> ParentElement<V> for Panel<V> {
|
||||
fn children_mut(&mut self) -> &mut SmallVec<[AnyElement<V>; 2]> {
|
||||
&mut self.children
|
||||
}
|
||||
|
@ -126,11 +130,11 @@ pub use stories::*;
|
|||
mod stories {
|
||||
use super::*;
|
||||
use crate::{Label, Story};
|
||||
use gpui::{Div, InteractiveComponent, Render};
|
||||
use gpui::{Div, InteractiveElement, Render};
|
||||
|
||||
pub struct PanelStory;
|
||||
|
||||
impl Render for PanelStory {
|
||||
impl Render<Self> for PanelStory {
|
||||
type Element = Div<Self>;
|
||||
|
||||
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue