chore: Extract assets
module out of zed crate. (#3957)
This essentially shaves off about 10% off of an incremental build after project change and potentially more if you're changing stuff like `welcome` that's very close to the `zed` crate in the dep graph. That's because macro expansion takes place even in incremental builds it seems? And zed (lib) + zed (bin) could take up to 4 seconds out of an incremental build, which is a *lot* in a 10s build. In reality though it shaves 1 second off of 5 seconds incremental 'welcome'/ 1s off of 10s 'project' builds. Note that we had `assets` crate in the past (removed in #2575 /cc @maxbrunsfeld), but this is a bit different, because `assets` is a dependency of *just* zed and nothing else. We essentially cache macro expansion results ourselves. Release Notes: - N/A
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7 changed files with 28 additions and 4 deletions
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@ -16,6 +16,7 @@ use isahc::{prelude::Configurable, Request};
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use language::LanguageRegistry;
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use log::LevelFilter;
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use assets::Assets;
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use node_runtime::RealNodeRuntime;
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use parking_lot::Mutex;
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use serde::{Deserialize, Serialize};
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@ -49,8 +50,8 @@ use welcome::{show_welcome_view, BaseKeymap, FIRST_OPEN};
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use workspace::{AppState, WorkspaceStore};
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use zed::{
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app_menus, build_window_options, ensure_only_instance, handle_cli_connection,
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handle_keymap_file_changes, initialize_workspace, languages, Assets, IsOnlyInstance,
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OpenListener, OpenRequest,
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handle_keymap_file_changes, initialize_workspace, languages, IsOnlyInstance, OpenListener,
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OpenRequest,
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};
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fn main() {
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