chore: Extract assets
module out of zed crate. (#3957)
This essentially shaves off about 10% off of an incremental build after project change and potentially more if you're changing stuff like `welcome` that's very close to the `zed` crate in the dep graph. That's because macro expansion takes place even in incremental builds it seems? And zed (lib) + zed (bin) could take up to 4 seconds out of an incremental build, which is a *lot* in a 10s build. In reality though it shaves 1 second off of 5 seconds incremental 'welcome'/ 1s off of 10s 'project' builds. Note that we had `assets` crate in the past (removed in #2575 /cc @maxbrunsfeld), but this is a bit different, because `assets` is a dependency of *just* zed and nothing else. We essentially cache macro expansion results ourselves. Release Notes: - N/A
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7 changed files with 28 additions and 4 deletions
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@ -1,11 +1,9 @@
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mod app_menus;
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mod assets;
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pub mod languages;
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mod only_instance;
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mod open_listener;
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pub use app_menus::*;
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pub use assets::*;
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use assistant::AssistantPanel;
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use breadcrumbs::Breadcrumbs;
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use collections::VecDeque;
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@ -18,6 +16,7 @@ pub use only_instance::*;
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pub use open_listener::*;
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use anyhow::{anyhow, Context as _};
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use assets::Assets;
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use futures::{channel::mpsc, select_biased, StreamExt};
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use project_panel::ProjectPanel;
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use quick_action_bar::QuickActionBar;
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