This commit is contained in:
Junkui Zhang 2025-07-13 20:17:01 +08:00
parent eec406bb36
commit af2009710a
2 changed files with 186 additions and 115 deletions

View file

@ -49,6 +49,7 @@ struct DirectXRenderPipelines {
shadow_pipeline: PipelineState,
quad_pipeline: PipelineState,
paths_pipeline: PipelineState,
paths_indirect_draw_buffer: ID3D11Buffer,
underline_pipeline: PipelineState,
mono_sprites: PipelineState,
poly_sprites: PipelineState,
@ -61,6 +62,14 @@ struct DirectXGlobalElements {
blend_state_for_pr: ID3D11BlendState,
}
#[repr(C)]
struct DrawInstancedIndirectArgs {
vertex_count_per_instance: u32,
instance_count: u32,
start_vertex_location: u32,
start_instance_location: u32,
}
// #[cfg(not(feature = "enable-renderdoc"))]
// struct DirectComposition {
// comp_device: IDCompositionDevice,
@ -122,6 +131,7 @@ impl DirectXRenderer {
[0.0, 0.0, 0.0, 0.0],
&self.globals.blend_state,
)?;
println!("--> Drawing scene");
for batch in scene.batches() {
match batch {
PrimitiveBatch::Shadows(shadows) => self.draw_shadows(shadows),
@ -273,41 +283,64 @@ impl DirectXRenderer {
if paths.is_empty() {
return Ok(());
}
println!("Drawing {} paths", paths.len());
let mut vertices = Vec::new();
let mut sprites = Vec::with_capacity(paths.len());
for path in paths {
let tile = &path_tiles[&path.id];
let texture_view = self.atlas.get_texture_view(tile.texture_id);
let origin = path.bounds.intersect(&path.content_mask.bounds).origin;
let sprites = [PathSprite {
bounds: Bounds {
origin: origin.map(|p| p.floor()),
size: tile.bounds.size.map(Into::into),
let mut draw_indirect_commands = Vec::with_capacity(paths.len());
let mut start_vertex_location = 0;
for (i, path) in paths.iter().enumerate() {
draw_indirect_commands.push(DrawInstancedIndirectArgs {
vertex_count_per_instance: path.vertices.len() as u32,
instance_count: 1,
start_vertex_location,
start_instance_location: i as u32,
});
start_vertex_location += path.vertices.len() as u32;
vertices.extend(path.vertices.iter().map(|v| PathVertex {
xy_position: v.xy_position,
content_mask: ContentMask {
bounds: path.content_mask.bounds,
},
}));
sprites.push(PathSprite {
bounds: path.bounds,
color: path.color,
tile: (*tile).clone(),
}];
update_buffer_capacity(
&self.pipelines.paths_pipeline,
std::mem::size_of::<PathSprite>(),
1,
&self.devices.device,
)
.map(|input| update_pipeline(&mut self.pipelines.paths_pipeline, input));
update_buffer(
});
}
update_buffer_capacity(
&self.pipelines.paths_pipeline,
std::mem::size_of::<PathSprite>(),
sprites.len(),
&self.devices.device,
)
.map(|input| update_pipeline(&mut self.pipelines.paths_pipeline, input));
update_buffer(
&self.devices.device_context,
&self.pipelines.paths_pipeline.buffer,
&sprites,
)?;
update_indirect_buffer(
&self.devices.device_context,
&self.pipelines.paths_indirect_draw_buffer,
&draw_indirect_commands,
)?;
prepare_indirect_draws(
&self.devices.device_context,
&self.pipelines.paths_pipeline,
&self.context.viewport,
&self.globals.global_params_buffer,
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
)?;
for i in 0..paths.len() {
draw_indirect(
&self.devices.device_context,
&self.pipelines.paths_pipeline.buffer,
&sprites,
)?;
draw_with_texture(
&self.devices.device_context,
&self.pipelines.paths_pipeline,
&texture_view,
&self.context.viewport,
&self.globals.global_params_buffer,
&self.globals.sampler,
1,
)?;
&self.pipelines.paths_indirect_draw_buffer,
(i * std::mem::size_of::<DrawInstancedIndirectArgs>()) as u32,
);
}
Ok(())
}
@ -484,11 +517,13 @@ impl DirectXRenderPipelines {
std::mem::size_of::<PolychromeSprite>(),
32,
)?;
let paths_indirect_draw_buffer = create_indirect_draw_buffer(device, 32)?;
Ok(Self {
shadow_pipeline,
quad_pipeline,
paths_pipeline,
paths_indirect_draw_buffer,
underline_pipeline,
mono_sprites,
poly_sprites,
@ -884,6 +919,27 @@ fn create_buffer_view(
Ok([view])
}
fn create_indirect_draw_buffer(device: &ID3D11Device, buffer_size: u32) -> Result<ID3D11Buffer> {
// let desc = D3D11_BUFFER_DESC {
// ByteWidth: std::mem::size_of::<DrawInstancedIndirectArgs>() as u32 * buffer_size,
// Usage: D3D11_USAGE_DYNAMIC,
// BindFlags: D3D11_BIND_INDIRECT_DRAW.0 as u32,
// MiscFlags: D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.0 as u32,
// ..Default::default()
// };
let desc = D3D11_BUFFER_DESC {
ByteWidth: std::mem::size_of::<DrawInstancedIndirectArgs>() as u32 * buffer_size,
Usage: D3D11_USAGE_DYNAMIC,
BindFlags: D3D11_BIND_INDEX_BUFFER.0 as u32,
CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
MiscFlags: D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.0 as u32,
StructureByteStride: std::mem::size_of::<DrawInstancedIndirectArgs>() as u32,
};
let mut buffer = None;
unsafe { device.CreateBuffer(&desc, None, Some(&mut buffer)) }?;
Ok(buffer.unwrap())
}
fn update_global_params(
device_context: &ID3D11DeviceContext,
buffer: &[Option<ID3D11Buffer>; 1],
@ -964,6 +1020,50 @@ fn update_buffer<T>(
Ok(())
}
fn update_indirect_buffer(
device_context: &ID3D11DeviceContext,
buffer: &ID3D11Buffer,
data: &[DrawInstancedIndirectArgs],
) -> Result<()> {
unsafe {
let mut dest = std::mem::zeroed();
device_context.Map(buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, Some(&mut dest))?;
std::ptr::copy_nonoverlapping(data.as_ptr(), dest.pData as _, data.len());
device_context.Unmap(buffer, 0);
}
Ok(())
}
fn prepare_indirect_draws(
device_context: &ID3D11DeviceContext,
pipeline: &PipelineState,
viewport: &[D3D11_VIEWPORT],
global_params: &[Option<ID3D11Buffer>],
topology: D3D_PRIMITIVE_TOPOLOGY,
) -> Result<()> {
unsafe {
device_context.VSSetShaderResources(1, Some(&pipeline.view));
device_context.PSSetShaderResources(1, Some(&pipeline.view));
device_context.IASetPrimitiveTopology(topology);
device_context.RSSetViewports(Some(viewport));
device_context.VSSetShader(&pipeline.vertex, None);
device_context.PSSetShader(&pipeline.fragment, None);
device_context.VSSetConstantBuffers(0, Some(global_params));
device_context.PSSetConstantBuffers(0, Some(global_params));
}
Ok(())
}
fn draw_indirect(
device_context: &ID3D11DeviceContext,
indirect_draw_buffer: &ID3D11Buffer,
offset: u32,
) {
unsafe {
device_context.DrawInstancedIndirect(indirect_draw_buffer, offset);
}
}
fn draw_normal(
device_context: &ID3D11DeviceContext,
pipeline: &PipelineState,
@ -1026,6 +1126,7 @@ mod shader_resources {
use windows_core::{HSTRING, PCSTR};
pub(super) fn build_shader_blob(entry: &str, target: &str) -> Result<ID3DBlob> {
println!("Building shader: {}", entry);
unsafe {
let mut entry = entry.to_owned();
let mut target = target.to_owned();
@ -1039,6 +1140,11 @@ mod shader_resources {
target.push_str("\0");
let entry_point = PCSTR::from_raw(entry.as_ptr());
let target_cstr = PCSTR::from_raw(target.as_ptr());
println!(
"Compiling shader: {} with target: {}",
entry_point.display(),
target_cstr.display()
);
#[cfg(debug_assertions)]
let compile_flag = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#[cfg(not(debug_assertions))]
@ -1054,6 +1160,7 @@ mod shader_resources {
&mut compile_blob,
Some(&mut error_blob),
);
println!("Shader compile result: {:?}", ret);
if ret.is_err() {
let Some(error_blob) = error_blob else {
return Err(anyhow::anyhow!("{ret:?}"));
@ -1064,10 +1171,9 @@ mod shader_resources {
string_len,
string_len,
);
return Err(anyhow::anyhow!(
"Compile error: {}",
String::from_utf8_lossy(&error_string_encode)
));
let error_string = String::from_utf8_lossy(&error_string_encode);
println!("Shader compile error: {}", error_string);
return Err(anyhow::anyhow!("Compile error: {}", error_string));
}
Ok(compile_blob.unwrap())
}