assistant panel: Animate assistant label if message is pending (#16152)
This adds a pulsating effect to the assistant header in case the message is pending. The pulsating effect is capped between 0.2 and 1.0 and I tried (with the help of Claude) to give it a "breathing" effect, since I found the normal bounce a bit too much. Also opted for setting the `alpha` on the `LabelLike` things, vs. overwriting the color, since I think that's cleaner instead of exposing the color and mutating that. https://github.com/user-attachments/assets/4a94a1c5-8dc7-4c40-b30f-d92d112db7b5 Release Notes: - N/A
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6 changed files with 98 additions and 10 deletions
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@ -34,9 +34,9 @@ use editor::{
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use editor::{display_map::CreaseId, FoldPlaceholder};
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use fs::Fs;
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use gpui::{
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canvas, div, percentage, point, Action, Animation, AnimationExt, AnyElement, AnyView,
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AppContext, AsyncWindowContext, ClipboardItem, Context as _, DismissEvent, Empty, Entity,
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EntityId, EventEmitter, FocusHandle, FocusableView, FontWeight, InteractiveElement,
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canvas, div, percentage, point, pulsating_between, Action, Animation, AnimationExt, AnyElement,
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AnyView, AppContext, AsyncWindowContext, ClipboardItem, Context as _, DismissEvent, Empty,
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Entity, EntityId, EventEmitter, FocusHandle, FocusableView, FontWeight, InteractiveElement,
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IntoElement, Model, ParentElement, Pixels, ReadGlobal, Render, SharedString,
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StatefulInteractiveElement, Styled, Subscription, Task, Transformation, UpdateGlobal, View,
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ViewContext, VisualContext, WeakView, WindowContext,
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@ -2953,13 +2953,38 @@ impl ContextEditor {
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let context = self.context.clone();
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move |cx| {
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let message_id = message.id;
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let show_spinner = message.role == Role::Assistant
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&& message.status == MessageStatus::Pending;
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let label = match message.role {
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Role::User => {
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Label::new("You").color(Color::Default).into_any_element()
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}
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Role::Assistant => {
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let label = Label::new("Assistant").color(Color::Info);
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if show_spinner {
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label
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.with_animation(
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"pulsating-label",
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Animation::new(Duration::from_secs(2))
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.repeat()
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.with_easing(pulsating_between(0.2, 1.0)),
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|label, delta| label.alpha(delta),
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)
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.into_any_element()
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} else {
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label.into_any_element()
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}
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}
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Role::System => Label::new("System")
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.color(Color::Warning)
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.into_any_element(),
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};
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let sender = ButtonLike::new("role")
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.style(ButtonStyle::Filled)
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.child(match message.role {
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Role::User => Label::new("You").color(Color::Default),
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Role::Assistant => Label::new("Assistant").color(Color::Info),
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Role::System => Label::new("System").color(Color::Warning),
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})
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.child(label)
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.tooltip(|cx| {
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Tooltip::with_meta(
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"Toggle message role",
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@ -170,6 +170,8 @@ impl<E: IntoElement + 'static> Element for AnimationElement<E> {
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}
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mod easing {
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use std::f32::consts::PI;
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/// The linear easing function, or delta itself
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pub fn linear(delta: f32) -> f32 {
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delta
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@ -200,4 +202,20 @@ mod easing {
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}
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}
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}
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/// A custom easing function for pulsating alpha that slows down as it approaches 0.1
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pub fn pulsating_between(min: f32, max: f32) -> impl Fn(f32) -> f32 {
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let range = max - min;
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move |delta| {
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// Use a combination of sine and cubic functions for a more natural breathing rhythm
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let t = (delta * 2.0 * PI).sin();
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let breath = (t * t * t + t) / 2.0;
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// Map the breath to our desired alpha range
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let normalized_alpha = (breath + 1.0) / 2.0;
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min + (normalized_alpha * range)
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}
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}
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}
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@ -53,6 +53,11 @@ impl LabelCommon for HighlightedLabel {
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self.base = self.base.italic(italic);
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self
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}
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fn alpha(mut self, alpha: f32) -> Self {
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self.base = self.base.alpha(alpha);
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self
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}
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}
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pub fn highlight_ranges(
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@ -156,6 +156,20 @@ impl LabelCommon for Label {
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self.base = self.base.italic(italic);
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self
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}
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/// Sets the alpha property of the color of label.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Hello, World!").alpha(0.5);
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/// ```
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fn alpha(mut self, alpha: f32) -> Self {
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self.base = self.base.alpha(alpha);
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self
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}
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}
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impl RenderOnce for Label {
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@ -41,6 +41,9 @@ pub trait LabelCommon {
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/// Sets the italic property of the label.
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fn italic(self, italic: bool) -> Self;
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/// Sets the alpha property of the label, overwriting the alpha value of the color.
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fn alpha(self, alpha: f32) -> Self;
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}
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#[derive(IntoElement)]
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@ -53,6 +56,7 @@ pub struct LabelLike {
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strikethrough: bool,
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italic: bool,
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children: SmallVec<[AnyElement; 2]>,
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alpha: Option<f32>,
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}
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impl LabelLike {
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@ -66,6 +70,7 @@ impl LabelLike {
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strikethrough: false,
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italic: false,
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children: SmallVec::new(),
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alpha: None,
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}
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}
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}
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@ -111,6 +116,11 @@ impl LabelCommon for LabelLike {
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self.italic = italic;
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self
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}
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fn alpha(mut self, alpha: f32) -> Self {
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self.alpha = Some(alpha);
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self
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}
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}
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impl ParentElement for LabelLike {
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@ -123,6 +133,11 @@ impl RenderOnce for LabelLike {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let settings = ThemeSettings::get_global(cx);
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let mut color = self.color.color(cx);
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if let Some(alpha) = self.alpha {
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color.fade_out(1.0 - alpha);
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}
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self.base
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.when(self.strikethrough, |this| {
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this.relative().child(
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@ -144,7 +159,7 @@ impl RenderOnce for LabelLike {
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this.line_height(relative(1.))
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})
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.when(self.italic, |this| this.italic())
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.text_color(self.color.color(cx))
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.text_color(color)
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.font_weight(self.weight.unwrap_or(settings.ui_font.weight))
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.children(self.children)
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}
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@ -1,5 +1,7 @@
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use std::time::Duration;
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use crate::{prelude::*, HighlightedLabel, Label};
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use gpui::Render;
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use gpui::{pulsating_between, Animation, AnimationExt, Render};
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use story::Story;
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pub struct LabelStory;
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@ -23,5 +25,14 @@ impl Render for LabelStory {
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.child(
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HighlightedLabel::new("Hello, world!", vec![0, 1, 2, 7, 8, 12]).color(Color::Error),
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)
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.child(
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Label::new("This text is pulsating").with_animation(
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"pulsating-label",
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Animation::new(Duration::from_secs(2))
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.repeat()
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.with_easing(pulsating_between(0.2, 1.0)),
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|label, delta| label.alpha(delta),
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),
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)
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}
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}
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