assistant panel: Animate assistant label if message is pending (#16152)
This adds a pulsating effect to the assistant header in case the message is pending. The pulsating effect is capped between 0.2 and 1.0 and I tried (with the help of Claude) to give it a "breathing" effect, since I found the normal bounce a bit too much. Also opted for setting the `alpha` on the `LabelLike` things, vs. overwriting the color, since I think that's cleaner instead of exposing the color and mutating that. https://github.com/user-attachments/assets/4a94a1c5-8dc7-4c40-b30f-d92d112db7b5 Release Notes: - N/A
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6 changed files with 98 additions and 10 deletions
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@ -53,6 +53,11 @@ impl LabelCommon for HighlightedLabel {
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self.base = self.base.italic(italic);
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self
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}
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fn alpha(mut self, alpha: f32) -> Self {
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self.base = self.base.alpha(alpha);
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self
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}
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}
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pub fn highlight_ranges(
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@ -156,6 +156,20 @@ impl LabelCommon for Label {
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self.base = self.base.italic(italic);
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self
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}
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/// Sets the alpha property of the color of label.
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///
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/// # Examples
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///
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/// ```
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/// use ui::prelude::*;
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///
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/// let my_label = Label::new("Hello, World!").alpha(0.5);
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/// ```
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fn alpha(mut self, alpha: f32) -> Self {
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self.base = self.base.alpha(alpha);
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self
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}
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}
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impl RenderOnce for Label {
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@ -41,6 +41,9 @@ pub trait LabelCommon {
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/// Sets the italic property of the label.
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fn italic(self, italic: bool) -> Self;
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/// Sets the alpha property of the label, overwriting the alpha value of the color.
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fn alpha(self, alpha: f32) -> Self;
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}
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#[derive(IntoElement)]
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@ -53,6 +56,7 @@ pub struct LabelLike {
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strikethrough: bool,
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italic: bool,
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children: SmallVec<[AnyElement; 2]>,
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alpha: Option<f32>,
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}
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impl LabelLike {
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@ -66,6 +70,7 @@ impl LabelLike {
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strikethrough: false,
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italic: false,
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children: SmallVec::new(),
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alpha: None,
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}
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}
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}
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@ -111,6 +116,11 @@ impl LabelCommon for LabelLike {
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self.italic = italic;
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self
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}
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fn alpha(mut self, alpha: f32) -> Self {
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self.alpha = Some(alpha);
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self
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}
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}
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impl ParentElement for LabelLike {
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@ -123,6 +133,11 @@ impl RenderOnce for LabelLike {
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fn render(self, cx: &mut WindowContext) -> impl IntoElement {
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let settings = ThemeSettings::get_global(cx);
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let mut color = self.color.color(cx);
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if let Some(alpha) = self.alpha {
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color.fade_out(1.0 - alpha);
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}
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self.base
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.when(self.strikethrough, |this| {
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this.relative().child(
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@ -144,7 +159,7 @@ impl RenderOnce for LabelLike {
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this.line_height(relative(1.))
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})
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.when(self.italic, |this| this.italic())
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.text_color(self.color.color(cx))
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.text_color(color)
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.font_weight(self.weight.unwrap_or(settings.ui_font.weight))
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.children(self.children)
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}
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@ -1,5 +1,7 @@
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use std::time::Duration;
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use crate::{prelude::*, HighlightedLabel, Label};
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use gpui::Render;
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use gpui::{pulsating_between, Animation, AnimationExt, Render};
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use story::Story;
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pub struct LabelStory;
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@ -23,5 +25,14 @@ impl Render for LabelStory {
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.child(
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HighlightedLabel::new("Hello, world!", vec![0, 1, 2, 7, 8, 12]).color(Color::Error),
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)
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.child(
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Label::new("This text is pulsating").with_animation(
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"pulsating-label",
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Animation::new(Duration::from_secs(2))
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.repeat()
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.with_easing(pulsating_between(0.2, 1.0)),
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|label, delta| label.alpha(delta),
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),
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)
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}
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}
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