editor: Fix scrolling stuttering at the top of multibuffers (#34295)

Release Notes:

- Fixed an issue where scrolling would stutter at the top of
multibuffers.
This commit is contained in:
Finn Evers 2025-07-11 19:10:39 +02:00 committed by GitHub
parent d0e01dbd8f
commit af71e15ea0
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GPG key ID: B5690EEEBB952194

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@ -216,80 +216,49 @@ impl ScrollManager {
window: &mut Window,
cx: &mut Context<Editor>,
) {
let (new_anchor, top_row) = if scroll_position.y <= 0. && scroll_position.x <= 0. {
(
ScrollAnchor {
anchor: Anchor::min(),
offset: scroll_position.max(&gpui::Point::default()),
},
0,
)
} else if scroll_position.y <= 0. {
let buffer_point = map
.clip_point(
DisplayPoint::new(DisplayRow(0), scroll_position.x as u32),
Bias::Left,
)
.to_point(map);
let anchor = map.buffer_snapshot.anchor_at(buffer_point, Bias::Right);
(
ScrollAnchor {
anchor: anchor,
offset: scroll_position.max(&gpui::Point::default()),
},
0,
)
} else {
let scroll_top = scroll_position.y;
let scroll_top = match EditorSettings::get_global(cx).scroll_beyond_last_line {
ScrollBeyondLastLine::OnePage => scroll_top,
ScrollBeyondLastLine::Off => {
if let Some(height_in_lines) = self.visible_line_count {
let max_row = map.max_point().row().0 as f32;
scroll_top.min(max_row - height_in_lines + 1.).max(0.)
} else {
scroll_top
}
let scroll_top = scroll_position.y.max(0.);
let scroll_top = match EditorSettings::get_global(cx).scroll_beyond_last_line {
ScrollBeyondLastLine::OnePage => scroll_top,
ScrollBeyondLastLine::Off => {
if let Some(height_in_lines) = self.visible_line_count {
let max_row = map.max_point().row().0 as f32;
scroll_top.min(max_row - height_in_lines + 1.).max(0.)
} else {
scroll_top
}
ScrollBeyondLastLine::VerticalScrollMargin => {
if let Some(height_in_lines) = self.visible_line_count {
let max_row = map.max_point().row().0 as f32;
scroll_top
.min(max_row - height_in_lines + 1. + self.vertical_scroll_margin)
.max(0.)
} else {
scroll_top
}
}
ScrollBeyondLastLine::VerticalScrollMargin => {
if let Some(height_in_lines) = self.visible_line_count {
let max_row = map.max_point().row().0 as f32;
scroll_top
.min(max_row - height_in_lines + 1. + self.vertical_scroll_margin)
.max(0.)
} else {
scroll_top
}
};
let scroll_top_row = DisplayRow(scroll_top as u32);
let scroll_top_buffer_point = map
.clip_point(
DisplayPoint::new(scroll_top_row, scroll_position.x as u32),
Bias::Left,
)
.to_point(map);
let top_anchor = map
.buffer_snapshot
.anchor_at(scroll_top_buffer_point, Bias::Right);
(
ScrollAnchor {
anchor: top_anchor,
offset: point(
scroll_position.x.max(0.),
scroll_top - top_anchor.to_display_point(map).row().as_f32(),
),
},
scroll_top_buffer_point.row,
)
}
};
let scroll_top_row = DisplayRow(scroll_top as u32);
let scroll_top_buffer_point = map
.clip_point(
DisplayPoint::new(scroll_top_row, scroll_position.x as u32),
Bias::Left,
)
.to_point(map);
let top_anchor = map
.buffer_snapshot
.anchor_at(scroll_top_buffer_point, Bias::Right);
self.set_anchor(
new_anchor,
top_row,
ScrollAnchor {
anchor: top_anchor,
offset: point(
scroll_position.x.max(0.),
scroll_top - top_anchor.to_display_point(map).row().as_f32(),
),
},
scroll_top_buffer_point.row,
local,
autoscroll,
workspace_id,