Rasterize glyphs without D2D (#35376)
This allows debugging Zed with Renderdoc, and also fixes an issue where glyphs' bounds were miscalculated for certain sizes and scale factors. Release Notes: - N/A --------- Co-authored-by: Kate <kate@zed.dev> Co-authored-by: Julia <julia@zed.dev> Co-authored-by: Junkui Zhang <364772080@qq.com>
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11 changed files with 698 additions and 287 deletions
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@ -678,8 +678,6 @@ features = [
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"UI_ViewManagement",
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"Wdk_System_SystemServices",
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"Win32_Globalization",
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"Win32_Graphics_Direct2D",
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"Win32_Graphics_Direct2D_Common",
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"Win32_Graphics_Direct3D",
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"Win32_Graphics_Direct3D11",
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"Win32_Graphics_Direct3D_Fxc",
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@ -690,7 +688,6 @@ features = [
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"Win32_Graphics_Dxgi_Common",
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"Win32_Graphics_Gdi",
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"Win32_Graphics_Imaging",
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"Win32_Graphics_Imaging_D2D",
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"Win32_Networking_WinSock",
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"Win32_Security",
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"Win32_Security_Credentials",
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