Add new Button
and IconButton
components (#3448)
This PR adds new `Button` and `IconButton` components built on top of our new button abstractions. Both of these buttons are built from the common `ButtonLike` base, and implement the `ButtonCommon` (name TBD) trait in order to provide a common interface. There are still some visual tweaks that we'll need to make to the new buttons, but those should be straightforward to make after we land this. Release Notes: - N/A
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23 changed files with 324 additions and 682 deletions
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@ -99,7 +99,8 @@ use text::{OffsetUtf16, Rope};
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use theme::{
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ActiveTheme, DiagnosticStyle, PlayerColor, SyntaxTheme, Theme, ThemeColors, ThemeSettings,
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};
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use ui::{h_stack, v_stack, HighlightedLabel, IconButton, Popover, StyledExt, Tooltip};
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use ui::prelude::*;
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use ui::{h_stack, v_stack, HighlightedLabel, IconButton, Popover, Tooltip};
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use util::{post_inc, RangeExt, ResultExt, TryFutureExt};
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use workspace::{
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item::{ItemEvent, ItemHandle},
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@ -4391,7 +4392,7 @@ impl Editor {
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editor.fold_at(&FoldAt { buffer_row }, cx);
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}
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}))
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.color(ui::Color::Muted)
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.icon_color(ui::Color::Muted)
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})
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})
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.flatten()
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@ -48,6 +48,7 @@ use std::{
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};
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use sum_tree::Bias;
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use theme::{ActiveTheme, PlayerColor};
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use ui::prelude::*;
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use ui::{h_stack, IconButton, Tooltip};
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use util::ResultExt;
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use workspace::item::Item;
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