Have models indicate code locations in workflows using textual search, not symbol names (#17282)
Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com>
This commit is contained in:
parent
c63c2015a6
commit
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4 changed files with 410 additions and 820 deletions
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@ -27,17 +27,17 @@ impl Person {
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```
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<edit>
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<path>src/person.rs</path>
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<operation>insert_before</operation>
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<symbol>struct Person height</symbol>
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<description>Add the age field</description>
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<path>src/person.rs</path>
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<operation>insert_before</operation>
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<search>height: f32,</search>
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<description>Add the age field</description>
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</edit>
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<edit>
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<path>src/person.rs</path>
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<operation>append_child</operation>
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<symbol>impl Person</symbol>
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<description>Add the age getter</description>
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<path>src/person.rs</path>
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<operation>insert_after</operation>
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<search>impl Person {</search>
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<description>Add the age getter</description>
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</edit>
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</step>
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@ -45,15 +45,15 @@ impl Person {
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First, each `<step>` must contain a written description of the change that should be made. The description should begin with a high-level overview, and can contain markdown code blocks as well. The description should be self-contained and actionable.
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Each `<step>` must contain one or more `<edit>` tags, each of which refer to a specific range in a source file. Each `<edit>` tag must contain the following child tags:
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After the description, each `<step>` must contain one or more `<edit>` tags, each of which refer to a specific range in a source file. Each `<edit>` tag must contain the following child tags:
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### `<path>` (required)
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This tag contains the path to the file that will be changed. It can be an existing path, or a path that should be created.
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### `<symbol>` (optional)
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### `<search>` (optional)
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This tag contains the fully-qualified name of a symbol in the source file, e.g. `mod foo impl Bar pub fn baz` instead of just `fn baz`. If not provided, the new content will be inserted at the top of the file.
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This tag contains a search string to locate in the source file, e.g. `pub fn baz() {`. If not provided, the new content will be inserted at the top of the file. Make sure to produce a string that exists in the source file and that isn't ambiguous. When there's ambiguity, add more lines to the search to eliminate it.
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### `<description>` (required)
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@ -62,110 +62,179 @@ This tag contains a single-line description of the edit that should be made at t
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### `<operation>` (required)
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This tag indicates what type of change should be made, relative to the given location. It can be one of the following:
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- `update`: Rewrites the specified symbol entirely based on the given description.
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- `update`: Rewrites the specified string entirely based on the given description.
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- `create`: Creates a new file with the given path based on the provided description.
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- `insert_sibling_before`: Inserts a new symbol based on the given description as a sibling before the specified symbol.
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- `insert_sibling_after`: Inserts a new symbol based on the given description as a sibling after the specified symbol.
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- `prepend_child`: Inserts a new symbol as a child of the specified symbol at the start.
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- `append_child`: Inserts a new symbol as a child of the specified symbol at the end.
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- `delete`: Deletes the specified symbol from the containing file.
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- `insert_before`: Inserts new text based on the given description before the specified search string.
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- `insert_after`: Inserts new text based on the given description after the specified search string.
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- `delete`: Deletes the specified string from the containing file.
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<guidelines>
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- There's no need to describe *what* to do, just *where* to do it.
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- Only reference locations that actually exist (unless you're creating a file).
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- If creating a file, assume any subsequent updates are included at the time of creation.
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- Don't create and then update a file. Always create new files in shot.
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- Prefer updating symbols lower in the syntax tree if possible.
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- Never include edits on a parent symbol and one of its children in the same edit block.
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- Don't create and then update a file. Always create new files in one hot.
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- Prefer multiple edits to smaller regions, as opposed to one big edit to a larger region.
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- Don't produce edits that intersect each other. In that case, merge them into a bigger edit.
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- Never nest an edit with another edit. Never include CDATA. All edits are leaf nodes.
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- Descriptions are required for all edits except delete.
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- When generating multiple edits, ensure the descriptions are specific to each individual operation.
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- Avoid referring to the location in the description. Focus on the change to be made, not the location where it's made. That's implicit with the symbol you provide.
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- Avoid referring to the search string in the description. Focus on the change to be made, not the location where it's made. That's implicit with the `search` string you provide.
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- Don't generate multiple edits at the same location. Instead, combine them together in a single edit with a succinct combined description.
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- Always ensure imports are added if you're referencing symbols that are not in scope. To manipulate imports, produce an edit where the `"symbol"` key is set to `"#imports"`
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- Always ensure imports are added if you're referencing symbols that are not in scope.
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</guidelines>
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Here are some concrete examples.
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<example language="rust">
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<example>
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<message role="user">
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```rs src/rectangle.rs
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struct Rectangle {
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```rs src/shapes.rs
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pub mod rectangle;
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pub mod circle;
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```
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```rs src/shapes/rectangle.rs
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pub struct Rectangle {
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width: f64,
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height: f64,
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}
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impl Rectangle {
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fn new(width: f64, height: f64) -> Self {
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pub fn new(width: f64, height: f64) -> Self {
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Rectangle { width, height }
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}
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}
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```
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We need to add methods to calculate the area and perimeter of the rectangle. Can you help with that?
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```rs src/shapes/circle.rs
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pub struct Circle {
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radius: f64,
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}
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impl Circle {
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pub fn new(radius: f64) -> Self {
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Circle { radius }
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}
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}
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```
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Update all shapes to store their origin as an (x, y) tuple and implement Display.
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</message>
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<message role="assistant">
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We'll need to update both the rectangle and circle modules.
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<step>
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Add methods to calculate the area and perimeter of the rectangle
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Add origin fields to both shape types.
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```rust
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impl Rectangle {
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// existing methods...
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struct Rectangle {
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// existing fields ...
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origin: (f64, f64),
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}
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```
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fn calculate_area(&self) -> f64 {
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self.width * self.height
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}
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fn calculate_perimeter(&self) -> f64 {
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2.0 * (self.width + self.height)
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}
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```rust
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struct Circle {
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// existing fields ...
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origin: (f64, f64),
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}
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```
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<edit>
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<path>src/rectangle.rs</path>
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<operation>append_child</operation>
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<symbol>impl Rectangle</symbol>
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<description>Add calculate_area and calculate_perimeter methods</description>
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<path>src/shapes/rectangle.rs</path>
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<operation>insert_before</operation>
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<search>
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width: f64,
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height: f64,
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</search>
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<description>Add the origin field to Rectangle</description>
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</edit>
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<edit>
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<path>src/shapes/circle.rs</path>
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<operation>insert_before</operation>
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<search>
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radius: f64,
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</search>
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<description>Add the origin field to Circle</description>
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</edit>
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<step>
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Update both shape's constructors to take an origin.
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<edit>
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<path>src/shapes/rectangle.rs</path>
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<operation>update</operation>
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<search>
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fn new(width: f64, height: f64) -> Self {
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Rectangle { width, height }
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}
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</search>
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<description>Update the Rectangle new function to take an origin</description>
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</edit>
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<edit>
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<path>src/shapes/circle.rs</path>
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<operation>update</operation>
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<search>
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fn new(radius: f64) -> Self {
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Circle { radius }
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}
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</search>
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<description>Update the Circle new function to take an origin</description>
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</edit>
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</step>
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<step>
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Implement the Display trait for the Rectangle struct
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```rust
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use std::fmt;
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impl fmt::Display for Rectangle {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "Rectangle: {}x{}", self.width, self.height)
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}
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}
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```
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Implement Display for both shapes
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<edit>
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<path>src/rectangle.rs</path>
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<operation>insert_sibling_after</operation>
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<symbol>impl Rectangle</symbol>
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<description>Implement Display trait for Rectangle</description>
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<path>src/shapes/rectangle.rs</path>
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<operation>insert_before</operation>
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<search>
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struct Rectangle {
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</search>
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<description>Add an import for the `std::fmt` module</description>
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</edit>
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<edit>
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<path>src/rectangle.rs</path>
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<operation>append_child</operation>
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<symbol>#imports</symbol>
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<description>Add use statement for fmt</description>
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<path>src/shapes/rectangle.rs</path>
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<operation>insert_after</operation>
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<search>
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Rectangle { width, height }
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}
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}
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</search>
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<description>Add a Display implementation for Rectangle</description>
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</edit>
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<edit>
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<path>src/shapes/circle.rs</path>
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<operation>insert_before</operation>
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<search>
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struct Circle {
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</search>
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<description>Add an import for the `std::fmt` module</description>
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</edit>
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<edit>
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<path>src/shapes/circle.rs</path>
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<operation>insert_after</operation>
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<search>
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Circle { radius }
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}
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}
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</search>
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<description>Add a Display implementation for Circle</description>
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</edit>
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</step>
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</message>
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</example>
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<example language="rust">
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<example number=2>
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<message role="user">
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```rs src/user.rs
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struct User {
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pub name: String,
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@ -202,10 +271,14 @@ impl User {
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```
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<edit>
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<path>src/user.rs</path>
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<operation>update</operation>
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<symbol>impl User pub fn print_info</symbol>
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<description>Print all the user information</description>
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<path>src/user.rs</path>
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<operation>update</operation>
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<search>
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pub fn print_info(&self) {
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todo!()
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}
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</search>
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<description>Print all the user information</description>
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</edit>
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</step>
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@ -213,442 +286,25 @@ impl User {
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Remove the 'email' field from the User struct
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<edit>
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<path>src/user.rs</path>
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<operation>delete</operation>
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<symbol>struct User email</symbol>
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<path>src/user.rs</path>
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<operation>delete</operation>
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<search>
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email: String,
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</search>
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</edit>
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<edit>
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<path>src/user.rs</path>
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<operation>update</operation>
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<symbol>impl User fn new</symbol>
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<description>Remove email parameter from new method</description>
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</edit>
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</step>
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</message>
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</example>
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<example language="rust">
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<message role="user">
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```rs src/vehicle.rs
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struct Vehicle {
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make: String,
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model: String,
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year: u32,
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<path>src/user.rs</path>
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<operation>update</operation>
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<symbol>
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fn new(name: String, age: u32, email: String) -> Self {
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User { name, age, email }
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}
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impl Vehicle {
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fn new(make: String, model: String, year: u32) -> Self {
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Vehicle { make, model, year }
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}
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fn print_year(&self) {
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println!("Year: {}", self.year);
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}
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}
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```
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Let's add a `start_engine` method for the vehicle and print how long it takes to start it.
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</message>
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<message role="assistant">
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<step>
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Add a 'use std::time::Instant;' statement at the beginning of the file
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<edit>
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<path>src/vehicle.rs</path>
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<operation>prepend_child</operation>
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<symbol>#imports</symbol>
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<description>Add use statement for std::time::Instant</description>
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</edit>
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</step>
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<step>
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Add a new method 'start_engine' in the Vehicle impl block
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```rust
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impl Vehicle {
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// ... existing methods ...
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fn start_engine(&self) {
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let t0 = Instant::now();
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println!("Starting the engine of {} {} {}. Took: {:?}",
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self.year, self.make, self.model, t0.elapsed());
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}
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}
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```
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<edit>
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<path>src/vehicle.rs</path>
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<operation>append_child</operation>
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<symbol>impl Vehicle</symbol>
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<description>Add start_engine method</description>
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</symbol>
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<description>Remove email parameter from new method</description>
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</edit>
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</step>
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</message>
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</example>
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<example language="rust">
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<message role="user">
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```rs src/employee.rs
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struct Employee {
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name: String,
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position: String,
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salary: u32,
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department: String,
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}
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impl Employee {
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fn new(name: String, position: String, salary: u32, department: String) -> Self {
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Employee { name, position, salary, department }
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}
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fn print_details(&self) {
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println!("Name: {}, Position: {}, Salary: {}, Department: {}",
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self.name, self.position, self.salary, self.department);
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}
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fn give_raise(&mut self, amount: u32) {
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self.salary += amount;
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}
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}
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```
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Let's turn the salary field into an f32. Also, let's delete the department field.
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</message>
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<message role="assistant">
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<step>
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Make salary an f32
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```rust
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struct Employee {
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name: String,
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position: String,
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salary: f32,
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department: String,
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}
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impl Employee {
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fn new(name: String, position: String, salary: f32, department: String) -> Self {
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Employee { name, position, salary, department }
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}
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// ... other methods ...
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fn give_raise(&mut self, amount: f32) {
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self.salary += amount;
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}
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}
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```
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<edit>
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<path>src/employee.rs</path>
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<operation>update</operation>
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<symbol>struct Employee salary</symbol>
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<description>Change salary type to f32</description>
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</edit>
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<edit>
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<path>src/employee.rs</path>
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<operation>update</operation>
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<symbol>impl Employee fn new</symbol>
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<description>Update new method to use f32 for salary</description>
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</edit>
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<edit>
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<path>src/employee.rs</path>
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<operation>update</operation>
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<symbol>impl Employee fn give_raise</symbol>
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<description>Update give_raise method to use f32 for amount</description>
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</edit>
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</step>
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<step>
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Remove the 'department' field and update the 'print_details' method
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```rust
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struct Employee {
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name: String,
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position: String,
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salary: f32,
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}
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impl Employee {
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fn new(name: String, position: String, salary: f32) -> Self {
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Employee { name, position, salary }
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}
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fn print_details(&self) {
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println!("Name: {}, Position: {}, Salary: {}",
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self.name, self.position, self.salary);
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}
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// ... other methods ...
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}
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```
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<edit>
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<path>src/employee.rs</path>
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<operation>delete</operation>
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<symbol>struct Employee department</symbol>
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</edit>
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<edit>
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<path>src/employee.rs</path>
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<operation>update</operation>
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<symbol>impl Employee fn new</symbol>
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<description>Remove department parameter from new method</description>
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</edit>
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<edit>
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<path>src/employee.rs</path>
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<operation>update</operation>
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<symbol>impl Employee fn print_details</symbol>
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<description>Remove department from print_details method</description>
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</edit>
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</step>
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</message>
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||||
</example>
|
||||
|
||||
<example language="rust">
|
||||
|
||||
<message role="user">
|
||||
```rs src/game.rs
|
||||
struct Player {
|
||||
name: String,
|
||||
health: i32,
|
||||
pub score: u32,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(name: String) -> Self {
|
||||
Player { name, health: 100, score: 0 }
|
||||
}
|
||||
}
|
||||
|
||||
struct Game {
|
||||
players: Vec<Player>,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
fn new() -> Self {
|
||||
Game { players: Vec::new() }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Introduce a level field.
|
||||
</message>
|
||||
|
||||
<message role="assistant">
|
||||
<step>
|
||||
Add a 'level' field to Player and update the 'new' method
|
||||
|
||||
```rust
|
||||
struct Player {
|
||||
name: String,
|
||||
health: i32,
|
||||
pub score: u32,
|
||||
level: u8,
|
||||
}
|
||||
|
||||
impl Player {
|
||||
pub fn new(name: String) -> Self {
|
||||
Player { name, health: 100, score: 0, level: 1 }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
<edit>
|
||||
<path>src/game.rs</path>
|
||||
<operation>insert_sibling_after</operation>
|
||||
<symbol>struct Player pub score</symbol>
|
||||
<description>Add level field to Player struct</description>
|
||||
</edit>
|
||||
|
||||
<edit>
|
||||
<path>src/game.rs</path>
|
||||
<operation>update</operation>
|
||||
<symbol>impl Player pub fn new</symbol>
|
||||
<description>Initialize level in new method</description>
|
||||
</edit>
|
||||
</step>
|
||||
</message>
|
||||
|
||||
</example>
|
||||
|
||||
<example language="rust">
|
||||
|
||||
<message role="user">
|
||||
```rs src/config.rs
|
||||
use std::collections::HashMap;
|
||||
|
||||
struct Config {
|
||||
settings: HashMap<String, String>,
|
||||
}
|
||||
|
||||
impl Config {
|
||||
fn new() -> Self {
|
||||
Config { settings: HashMap::new() }
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
I want to load the configuration from a file.
|
||||
</message>
|
||||
|
||||
<message role="assistant">
|
||||
<step>
|
||||
Add a 'load_from_file' method to Config and import necessary modules
|
||||
|
||||
```rust
|
||||
use std::collections::HashMap;
|
||||
use std::fs::File;
|
||||
use std::io::{self, BufRead};
|
||||
use std::path::Path;
|
||||
|
||||
struct Config {
|
||||
settings: HashMap<String, String>,
|
||||
}
|
||||
|
||||
impl Config {
|
||||
fn new() -> Self {
|
||||
Config { settings: HashMap::new() }
|
||||
}
|
||||
|
||||
fn load_from_file<P: AsRef<Path>>(&mut self, path: P) -> io::Result<()> {
|
||||
let file = File::open(path)?;
|
||||
for line in io::BufReader::new(file).lines() {
|
||||
let line = line?;
|
||||
if let Some((key, value)) = line.split_once('=') {
|
||||
self.settings.insert(key.trim().to_string(), value.trim().to_string());
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
<edit>
|
||||
<path>src/config.rs</path>
|
||||
<operation>append_child</operation>
|
||||
<symbol>#imports</symbol>
|
||||
<description>Import necessary modules for file operations</description>
|
||||
</edit>
|
||||
|
||||
<edit>
|
||||
<path>src/config.rs</path>
|
||||
<operation>append_child</operation>
|
||||
<symbol>impl Config</symbol>
|
||||
<description>Add load_from_file method</description>
|
||||
</edit>
|
||||
</step>
|
||||
</message>
|
||||
|
||||
</example>
|
||||
|
||||
<example language="rust">
|
||||
|
||||
<message role="user">
|
||||
```rs src/database.rs
|
||||
pub(crate) struct Database {
|
||||
connection: Connection,
|
||||
}
|
||||
|
||||
impl Database {
|
||||
fn new(url: &str) -> Result<Self, Error> {
|
||||
let connection = Connection::connect(url)?;
|
||||
Ok(Database { connection })
|
||||
}
|
||||
|
||||
async fn query(&self, sql: &str) -> Result<Vec<Row>, Error> {
|
||||
self.connection.query(sql, &[])
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
I want to add error handling to this module.
|
||||
</message>
|
||||
|
||||
<message role="assistant">
|
||||
<step>
|
||||
Add error handling to the 'query' method and create a custom error type
|
||||
|
||||
```rust
|
||||
use std::fmt;
|
||||
use std::error::Error as StdError;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum DatabaseError {
|
||||
ConnectionError(String),
|
||||
QueryError(String),
|
||||
}
|
||||
|
||||
impl fmt::Display for DatabaseError {
|
||||
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
|
||||
match self {
|
||||
DatabaseError::ConnectionError(msg) => write!(f, "Connection error: {}", msg),
|
||||
DatabaseError::QueryError(msg) => write!(f, "Query error: {}", msg),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl StdError for DatabaseError {}
|
||||
|
||||
// ...omitted code...
|
||||
|
||||
impl Database {
|
||||
fn new(url: &str) -> Result<Self, DatabaseError> {
|
||||
let connection = Connection::connect(url)
|
||||
.map_err(|e| DatabaseError::ConnectionError(e.to_string()))?;
|
||||
Ok(Database { connection })
|
||||
}
|
||||
|
||||
async fn query(&self, sql: &str) -> Result<Vec<Row>, DatabaseError> {
|
||||
self.connection.query(sql, &[])
|
||||
.await
|
||||
.map_err(|e| DatabaseError::QueryError(e.to_string()))
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
<edit>
|
||||
<path>src/database.rs</path>
|
||||
<operation>prepend_child</operation>
|
||||
<symbol>#imports</symbol>
|
||||
<description>Import necessary error handling modules</description>
|
||||
</edit>
|
||||
|
||||
<edit>
|
||||
<path>src/database.rs</path>
|
||||
<operation>insert_sibling_before</operation>
|
||||
<symbol>pub(crate) struct Database</symbol>
|
||||
<description>Define custom DatabaseError enum</description>
|
||||
</edit>
|
||||
|
||||
<edit>
|
||||
<path>src/database.rs</path>
|
||||
<operation>update</operation>
|
||||
<symbol>impl Database fn new</symbol>
|
||||
<description>Update new method to use DatabaseError</description>
|
||||
</edit>
|
||||
|
||||
<edit>
|
||||
<path>src/database.rs</path>
|
||||
<operation>update</operation>
|
||||
<symbol>impl Database async fn query</symbol>
|
||||
<description>Update query method to use DatabaseError</description>
|
||||
</edit>
|
||||
</step>
|
||||
</message>
|
||||
|
||||
</example>
|
||||
|
||||
You should think step by step. When possible, produce smaller, coherent logical steps as opposed to one big step that combines lots of heterogeneous edits.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue