This commit is contained in:
Junkui Zhang 2025-07-13 12:49:05 +08:00
parent 68192052fd
commit b4771bc4f8
3 changed files with 1470 additions and 0 deletions

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@ -1,6 +1,8 @@
mod clipboard;
mod destination_list;
mod direct_write;
mod directx_atlas;
mod directx_renderer;
mod dispatcher;
mod display;
mod events;
@ -14,6 +16,8 @@ mod wrapper;
pub(crate) use clipboard::*;
pub(crate) use destination_list::*;
pub(crate) use direct_write::*;
pub(crate) use directx_atlas::*;
pub(crate) use directx_renderer::*;
pub(crate) use dispatcher::*;
pub(crate) use display::*;
pub(crate) use events::*;

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@ -0,0 +1,296 @@
use collections::FxHashMap;
use etagere::BucketedAtlasAllocator;
use parking_lot::Mutex;
use windows::Win32::Graphics::{
Direct3D11::{
D3D11_BIND_RENDER_TARGET, D3D11_BIND_SHADER_RESOURCE, D3D11_BOX, D3D11_CPU_ACCESS_WRITE,
D3D11_TEXTURE2D_DESC, D3D11_USAGE_DEFAULT, ID3D11Device, ID3D11DeviceContext,
ID3D11RenderTargetView, ID3D11ShaderResourceView, ID3D11Texture2D,
},
Dxgi::Common::{
DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R16_FLOAT, DXGI_SAMPLE_DESC,
},
};
use crate::*;
pub(crate) struct DirectXAtlas(Mutex<DirectXAtlasState>);
struct DirectXAtlasState {
device: ID3D11Device,
device_context: ID3D11DeviceContext,
monochrome_textures: Vec<DirectXAtlasTexture>,
polychrome_textures: Vec<DirectXAtlasTexture>,
path_textures: Vec<DirectXAtlasTexture>,
tiles_by_key: FxHashMap<AtlasKey, AtlasTile>,
}
struct DirectXAtlasTexture {
id: AtlasTextureId,
bytes_per_pixel: u32,
allocator: BucketedAtlasAllocator,
texture: ID3D11Texture2D,
rtv: [Option<ID3D11RenderTargetView>; 1],
view: [Option<ID3D11ShaderResourceView>; 1],
}
impl DirectXAtlas {
pub(crate) fn new(device: ID3D11Device, device_context: ID3D11DeviceContext) -> Self {
DirectXAtlas(Mutex::new(DirectXAtlasState {
device,
device_context,
monochrome_textures: Default::default(),
polychrome_textures: Default::default(),
path_textures: Default::default(),
tiles_by_key: Default::default(),
}))
}
pub(crate) fn get_texture_drawing_info(
&self,
id: AtlasTextureId,
) -> (Size<f32>, [Option<ID3D11RenderTargetView>; 1]) {
let lock = self.0.lock();
let tex = lock.texture(id);
let size = tex.allocator.size();
(
Size {
width: size.width as f32,
height: size.height as f32,
},
tex.rtv.clone(),
)
}
pub(crate) fn get_texture_view(
&self,
id: AtlasTextureId,
) -> [Option<ID3D11ShaderResourceView>; 1] {
let lock = self.0.lock();
let tex = lock.texture(id);
tex.view.clone()
}
pub(crate) fn allocate(
&self,
size: Size<DevicePixels>,
texture_kind: AtlasTextureKind,
) -> Option<AtlasTile> {
self.0.lock().allocate(size, texture_kind)
}
pub(crate) fn clear_textures(&self, texture_kind: AtlasTextureKind) {
let mut lock = self.0.lock();
let textures = match texture_kind {
AtlasTextureKind::Monochrome => &mut lock.monochrome_textures,
AtlasTextureKind::Polychrome => &mut lock.polychrome_textures,
AtlasTextureKind::Path => &mut lock.path_textures,
};
for texture in textures {
texture.clear();
}
}
}
impl PlatformAtlas for DirectXAtlas {
fn get_or_insert_with<'a>(
&self,
key: &AtlasKey,
build: &mut dyn FnMut() -> anyhow::Result<
Option<(Size<DevicePixels>, std::borrow::Cow<'a, [u8]>)>,
>,
) -> anyhow::Result<Option<AtlasTile>> {
let mut lock = self.0.lock();
if let Some(tile) = lock.tiles_by_key.get(key) {
Ok(Some(tile.clone()))
} else {
let Some((size, bytes)) = build()? else {
return Ok(None);
};
let tile = lock
.allocate(size, key.texture_kind())
.ok_or_else(|| anyhow::anyhow!("failed to allocate"))?;
let texture = lock.texture(tile.texture_id);
texture.upload(&lock.device_context, tile.bounds, &bytes);
lock.tiles_by_key.insert(key.clone(), tile.clone());
Ok(Some(tile))
}
}
fn remove(&self, key: &AtlasKey) {
todo!()
}
}
impl DirectXAtlasState {
fn allocate(
&mut self,
size: Size<DevicePixels>,
texture_kind: AtlasTextureKind,
) -> Option<AtlasTile> {
let textures = match texture_kind {
AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
AtlasTextureKind::Path => &mut self.path_textures,
};
textures
.iter_mut()
.rev()
.find_map(|texture| texture.allocate(size))
.or_else(|| {
let texture = self.push_texture(size, texture_kind);
texture.allocate(size)
})
}
fn push_texture(
&mut self,
min_size: Size<DevicePixels>,
kind: AtlasTextureKind,
) -> &mut DirectXAtlasTexture {
const DEFAULT_ATLAS_SIZE: Size<DevicePixels> = Size {
width: DevicePixels(1024),
height: DevicePixels(1024),
};
// Max texture size for DirectX. See:
// https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-limits
const MAX_ATLAS_SIZE: Size<DevicePixels> = Size {
width: DevicePixels(16384),
height: DevicePixels(16384),
};
let size = min_size.min(&MAX_ATLAS_SIZE).max(&DEFAULT_ATLAS_SIZE);
let pixel_format;
let bind_flag;
let bytes_per_pixel;
match kind {
AtlasTextureKind::Monochrome => {
pixel_format = DXGI_FORMAT_A8_UNORM;
bind_flag = D3D11_BIND_SHADER_RESOURCE;
bytes_per_pixel = 1;
}
AtlasTextureKind::Polychrome => {
pixel_format = DXGI_FORMAT_B8G8R8A8_UNORM;
bind_flag = D3D11_BIND_SHADER_RESOURCE;
bytes_per_pixel = 4;
}
AtlasTextureKind::Path => {
pixel_format = DXGI_FORMAT_R16_FLOAT;
bind_flag = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
bytes_per_pixel = 2;
}
}
let texture_desc = D3D11_TEXTURE2D_DESC {
Width: size.width.0 as u32,
Height: size.height.0 as u32,
MipLevels: 1,
ArraySize: 1,
Format: pixel_format,
SampleDesc: DXGI_SAMPLE_DESC {
Count: 1,
Quality: 0,
},
Usage: D3D11_USAGE_DEFAULT,
BindFlags: bind_flag.0 as u32,
CPUAccessFlags: D3D11_CPU_ACCESS_WRITE.0 as u32,
MiscFlags: 0,
};
let mut texture: Option<ID3D11Texture2D> = None;
unsafe {
self.device
.CreateTexture2D(&texture_desc, None, Some(&mut texture))
.unwrap();
}
let texture = texture.unwrap();
let textures = match kind {
AtlasTextureKind::Monochrome => &mut self.monochrome_textures,
AtlasTextureKind::Polychrome => &mut self.polychrome_textures,
AtlasTextureKind::Path => &mut self.path_textures,
};
let rtv = match kind {
AtlasTextureKind::Path => unsafe {
let mut view: Option<ID3D11RenderTargetView> = None;
self.device
.CreateRenderTargetView(&texture, None, Some(&mut view))
.unwrap();
[view]
},
_ => [None],
};
let view = unsafe {
let mut view = None;
self.device
.CreateShaderResourceView(&texture, None, Some(&mut view))
.unwrap();
[view]
};
let atlas_texture = DirectXAtlasTexture {
id: AtlasTextureId {
index: textures.len() as u32,
kind,
},
bytes_per_pixel,
allocator: etagere::BucketedAtlasAllocator::new(size.into()),
texture,
rtv,
view,
};
textures.push(atlas_texture);
textures.last_mut().unwrap()
}
fn texture(&self, id: AtlasTextureId) -> &DirectXAtlasTexture {
let textures = match id.kind {
crate::AtlasTextureKind::Monochrome => &self.monochrome_textures,
crate::AtlasTextureKind::Polychrome => &self.polychrome_textures,
crate::AtlasTextureKind::Path => &self.path_textures,
};
&textures[id.index as usize]
}
}
impl DirectXAtlasTexture {
fn clear(&mut self) {
self.allocator.clear();
}
fn allocate(&mut self, size: Size<DevicePixels>) -> Option<AtlasTile> {
let allocation = self.allocator.allocate(size.into())?;
let tile = AtlasTile {
texture_id: self.id,
tile_id: allocation.id.into(),
bounds: Bounds {
origin: allocation.rectangle.min.into(),
size,
},
padding: 0,
};
Some(tile)
}
fn upload(
&self,
device_context: &ID3D11DeviceContext,
bounds: Bounds<DevicePixels>,
bytes: &[u8],
) {
unsafe {
device_context.UpdateSubresource(
&self.texture,
0,
Some(&D3D11_BOX {
left: bounds.left().0 as u32,
top: bounds.top().0 as u32,
front: 0,
right: bounds.right().0 as u32,
bottom: bounds.bottom().0 as u32,
back: 1,
}),
bytes.as_ptr() as _,
bounds.size.width.to_bytes(self.bytes_per_pixel as u8),
0,
);
}
}
}

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