Refactor resize handle code to be amenable to cascading resizes
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e0915190d4
commit
b4b53eb5f1
1 changed files with 45 additions and 29 deletions
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@ -780,6 +780,11 @@ mod element {
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let mut bounding_boxes = self.bounding_boxes.borrow_mut();
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let mut bounding_boxes = self.bounding_boxes.borrow_mut();
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bounding_boxes.clear();
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bounding_boxes.clear();
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let sizes = self
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.children
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.iter()
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.map(|child| child.size())
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.collect::<Vec<_>>();
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let mut children_iter = self.children.iter_mut().enumerate().peekable();
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let mut children_iter = self.children.iter_mut().enumerate().peekable();
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while let Some((ix, child)) = children_iter.next() {
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while let Some((ix, child)) = children_iter.next() {
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let child_start = child_origin.clone();
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let child_start = child_origin.clone();
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@ -792,8 +797,7 @@ mod element {
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Axis::Vertical => child_origin += vec2f(0.0, child.size().y()),
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Axis::Vertical => child_origin += vec2f(0.0, child.size().y()),
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}
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}
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if let Some(Some((next_ix, next_child))) = can_resize.then(|| children_iter.peek())
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if can_resize && children_iter.peek().is_some() {
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{
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scene.push_stacking_context(None, None);
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scene.push_stacking_context(None, None);
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let handle_origin = match self.axis {
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let handle_origin = match self.axis {
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@ -823,14 +827,7 @@ mod element {
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});
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});
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let axis = self.axis;
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let axis = self.axis;
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let child_size = child.size();
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let next_child_size = next_child.size();
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let drag_bounds = visible_bounds.clone();
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let drag_bounds = visible_bounds.clone();
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let flexes = self.flexes.borrow();
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let current_flex = flexes[ix];
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let next_ix = *next_ix;
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let next_flex = flexes[next_ix];
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drop(flexes);
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enum ResizeHandle {}
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enum ResizeHandle {}
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let mut mouse_region = MouseRegion::new::<ResizeHandle>(
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let mut mouse_region = MouseRegion::new::<ResizeHandle>(
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cx.view_id(),
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cx.view_id(),
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@ -840,50 +837,69 @@ mod element {
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mouse_region = mouse_region
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mouse_region = mouse_region
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.on_drag(MouseButton::Left, {
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.on_drag(MouseButton::Left, {
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let flexes = self.flexes.clone();
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let flexes = self.flexes.clone();
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let sizes = sizes.clone();
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move |drag, workspace: &mut Workspace, cx| {
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move |drag, workspace: &mut Workspace, cx| {
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let min_size = match axis {
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let min_size = match axis {
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Axis::Horizontal => HORIZONTAL_MIN_SIZE,
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Axis::Horizontal => HORIZONTAL_MIN_SIZE,
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Axis::Vertical => VERTICAL_MIN_SIZE,
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Axis::Vertical => VERTICAL_MIN_SIZE,
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};
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};
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// Don't allow resizing to less than the minimum size, if elements are already too small
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// Don't allow resizing to less than the minimum size, if elements are already too small
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if min_size - 1. > child_size.along(axis)
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if min_size - 1. > sizes[ix].along(axis) {
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|| min_size - 1. > next_child_size.along(axis)
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{
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return;
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return;
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}
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}
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let mut flexes = flexes.borrow_mut();
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let mut current_target_size =
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let mut current_target_size =
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(drag.position - child_start).along(axis);
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(drag.position - child_start).along(axis);
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let proposed_current_pixel_change =
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let mut proposed_current_pixel_change =
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current_target_size - child_size.along(axis);
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current_target_size - sizes[ix].along(axis);
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let flex_changes = |target_size, target_ix| {
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let current_pixel_change = target_size - sizes[ix].along(axis);
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let flex_change =
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current_pixel_change / drag_bounds.length_along(axis);
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let current_target_flex = flexes[target_ix] + flex_change;
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let next_target_flex = flexes[target_ix + 1] - flex_change;
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(current_target_flex, next_target_flex)
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};
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if proposed_current_pixel_change < 0. {
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if proposed_current_pixel_change < 0. {
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current_target_size = f32::max(current_target_size, min_size);
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current_target_size = f32::max(current_target_size, min_size);
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let (current_target_flex, next_target_flex) =
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flex_changes(current_target_size, ix);
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*flexes.get_mut(ix).unwrap() = current_target_flex;
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*flexes.get_mut(ix + 1).unwrap() = next_target_flex;
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} else if proposed_current_pixel_change > 0. {
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} else if proposed_current_pixel_change > 0. {
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// TODO: cascade this change to other children if current item is at min size
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let mut next_target_size = f32::max(
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let next_target_size = f32::max(
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sizes[ix + 1].along(axis) - proposed_current_pixel_change,
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next_child_size.along(axis) - proposed_current_pixel_change,
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min_size,
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min_size,
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);
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);
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current_target_size = f32::min(
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current_target_size = f32::min(
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current_target_size,
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current_target_size,
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child_size.along(axis) + next_child_size.along(axis)
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sizes[ix].along(axis) + sizes[ix + 1].along(axis)
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- next_target_size,
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- next_target_size,
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);
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);
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let (current_target_flex, next_target_flex) =
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flex_changes(current_target_size, ix);
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// TODO: make this into a loop
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*flexes.get_mut(ix).unwrap() = current_target_flex;
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*flexes.get_mut(ix + 1).unwrap() = next_target_flex;
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// let mut ix_offset = 0;
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// while proposed_current_pixel_change > 0.
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// && ix + 1 + ix_offset < flexes.len()
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// {
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// }
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}
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}
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let current_pixel_change =
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current_target_size - child_size.along(axis);
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let flex_change =
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current_pixel_change / drag_bounds.length_along(axis);
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let current_target_flex = current_flex + flex_change;
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let next_target_flex = next_flex - flex_change;
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let mut borrow = flexes.borrow_mut();
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*borrow.get_mut(ix).unwrap() = current_target_flex;
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*borrow.get_mut(next_ix).unwrap() = next_target_flex;
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workspace.schedule_serialize(cx);
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workspace.schedule_serialize(cx);
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cx.notify();
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cx.notify();
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}
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}
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