Fix porting mistake that caused clicking on the editor to misbehave
We used `width` instead of `height` in the "pixels-to-point" conversion code, which would cause clicks to not work correctly when the width was smaller than the `y` coordinate.
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@ -2950,7 +2950,7 @@ impl PositionMap {
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) -> PointForPosition {
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let scroll_position = self.snapshot.scroll_position();
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let position = position - text_bounds.origin;
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let y = position.y.max(px(0.)).min(self.size.width);
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let y = position.y.max(px(0.)).min(self.size.height);
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let x = position.x + (scroll_position.x * self.em_width);
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let row = (f32::from(y / self.line_height) + scroll_position.y) as u32;
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