ui2: Do not enable 'stories' feature by default. (#3363)
This cuts down LLVM IR size from 3 million lines to 700k in debug build. This then leads to ~3s compile time in debug build (without incremental on ui itself), as opposed to 10.5s on main. Release Notes: - N/A
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commit
b67193e322
4 changed files with 18 additions and 12 deletions
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@ -18,5 +18,5 @@ theme2 = { path = "../theme2" }
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rand = "0.8"
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[features]
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default = ["stories"]
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default = []
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stories = ["dep:itertools"]
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@ -1,6 +1,6 @@
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use std::sync::Arc;
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use gpui::{div, DefiniteLength, Hsla, MouseButton, StatefulInteractiveComponent, WindowContext};
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use gpui::{DefiniteLength, Hsla, MouseButton, StatefulInteractiveComponent, WindowContext};
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use crate::prelude::*;
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use crate::{h_stack, Icon, IconButton, IconElement, Label, LineHeightStyle, TextColor};
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@ -1,4 +1,4 @@
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use gpui::Action;
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use gpui::{actions, Action};
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use strum::EnumIter;
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use crate::prelude::*;
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@ -74,24 +74,24 @@ pub enum ModifierKey {
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Shift,
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}
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actions!(NoAction);
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pub fn binding(key: &str) -> gpui::KeyBinding {
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gpui::KeyBinding::new(key, NoAction {}, None)
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}
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#[cfg(feature = "stories")]
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pub use stories::*;
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#[cfg(feature = "stories")]
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mod stories {
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use super::*;
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use crate::Story;
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use gpui::{actions, Div, Render};
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pub use crate::KeyBinding;
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use crate::{binding, Story};
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use gpui::{Div, Render};
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use itertools::Itertools;
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pub struct KeybindingStory;
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actions!(NoAction);
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pub fn binding(key: &str) -> gpui::KeyBinding {
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gpui::KeyBinding::new(key, NoAction {}, None)
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}
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impl Render for KeybindingStory {
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type Element = Div<Self>;
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@ -24,6 +24,7 @@ mod to_extract;
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pub mod utils;
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pub use components::*;
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use gpui::actions;
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pub use prelude::*;
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pub use static_data::*;
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pub use styled_ext::*;
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@ -42,3 +43,8 @@ pub use crate::settings::*;
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mod story;
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#[cfg(feature = "stories")]
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pub use story::*;
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actions!(NoAction);
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pub fn binding(key: &str) -> gpui::KeyBinding {
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gpui::KeyBinding::new(key, NoAction {}, None)
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}
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