markdown: Don't retain MarkdownStyle in favor of using MarkdownElement directly (#28255)

This PR removes the retained `MarkdownStyle` on the `Markdown` entity in
favor of using the `MarkdownElement` directly and passing the
`MarkdownStyle` to it.

This makes it so switching themes will be reflected live in the code
block styles.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
This commit is contained in:
Marshall Bowers 2025-04-07 15:03:24 -04:00 committed by GitHub
parent aa026156f2
commit b6ee367ee0
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
12 changed files with 370 additions and 374 deletions

View file

@ -4,7 +4,7 @@ use gpui::{
Refineable, Render, RenderablePromptHandle, SharedString, Styled, TextStyleRefinement, Window,
div,
};
use markdown::{Markdown, MarkdownStyle};
use markdown::{Markdown, MarkdownElement, MarkdownStyle};
use settings::{Settings, SettingsStore};
use theme::ThemeSettings;
use ui::{
@ -47,24 +47,9 @@ fn zed_prompt_renderer(
actions: actions.iter().map(ToString::to_string).collect(),
focus: cx.focus_handle(),
active_action_id: 0,
detail: detail.filter(|text| !text.is_empty()).map(|text| {
cx.new(|cx| {
let settings = ThemeSettings::get_global(cx);
let mut base_text_style = window.text_style();
base_text_style.refine(&TextStyleRefinement {
font_family: Some(settings.ui_font.family.clone()),
font_size: Some(settings.ui_font_size(cx).into()),
color: Some(ui::Color::Muted.color(cx)),
..Default::default()
});
let markdown_style = MarkdownStyle {
base_text_style,
selection_background_color: { cx.theme().players().local().selection },
..Default::default()
};
Markdown::new(SharedString::new(text), markdown_style, None, None, cx)
})
}),
detail: detail
.filter(|text| !text.is_empty())
.map(|text| cx.new(|cx| Markdown::new(SharedString::new(text), None, None, cx))),
}
});
@ -127,7 +112,7 @@ impl ZedPromptRenderer {
}
impl Render for ZedPromptRenderer {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let settings = ThemeSettings::get_global(cx);
let font_family = settings.ui_font.family.clone();
let prompt = v_flex()
@ -153,11 +138,26 @@ impl Render for ZedPromptRenderer {
.child(self.message.clone())
.text_color(ui::Color::Default.color(cx)),
)
.children(
self.detail
.clone()
.map(|detail| div().w_full().text_xs().child(detail)),
)
.children(self.detail.clone().map(|detail| {
div()
.w_full()
.text_xs()
.child(MarkdownElement::new(detail, {
let settings = ThemeSettings::get_global(cx);
let mut base_text_style = window.text_style();
base_text_style.refine(&TextStyleRefinement {
font_family: Some(settings.ui_font.family.clone()),
font_size: Some(settings.ui_font_size(cx).into()),
color: Some(ui::Color::Muted.color(cx)),
..Default::default()
});
MarkdownStyle {
base_text_style,
selection_background_color: { cx.theme().players().local().selection },
..Default::default()
}
}))
}))
.child(h_flex().justify_end().gap_2().children(
self.actions.iter().enumerate().rev().map(|(ix, action)| {
ui::Button::new(ix, action.clone())