Use different port and handshake for different release channels
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66bf56fc4f
commit
b70b76029e
2 changed files with 26 additions and 10 deletions
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@ -41,8 +41,7 @@ const FALLBACK_DB_NAME: &'static str = "FALLBACK_MEMORY_DB";
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const DB_FILE_NAME: &'static str = "db.sqlite";
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lazy_static::lazy_static! {
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// !!!!!!! CHANGE BACK TO DEFAULT FALSE BEFORE SHIPPING
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static ref ZED_STATELESS: bool = std::env::var("ZED_STATELESS").map_or(false, |v| !v.is_empty());
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pub static ref ZED_STATELESS: bool = std::env::var("ZED_STATELESS").map_or(false, |v| !v.is_empty());
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pub static ref BACKUP_DB_PATH: RwLock<Option<PathBuf>> = RwLock::new(None);
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pub static ref ALL_FILE_DB_FAILED: AtomicBool = AtomicBool::new(false);
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}
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@ -5,14 +5,31 @@ use std::{
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time::Duration,
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};
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const PORT: u16 = 43739;
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use util::channel::ReleaseChannel;
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const LOCALHOST: Ipv4Addr = Ipv4Addr::new(127, 0, 0, 1);
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const ADDRESS: SocketAddr = SocketAddr::V4(SocketAddrV4::new(LOCALHOST, PORT));
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const INSTANCE_HANDSHAKE: &str = "Zed Editor Instance Running";
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const CONNECT_TIMEOUT: Duration = Duration::from_millis(10);
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const RECEIVE_TIMEOUT: Duration = Duration::from_millis(35);
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const SEND_TIMEOUT: Duration = Duration::from_millis(20);
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fn address() -> SocketAddr {
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let port = match *util::channel::RELEASE_CHANNEL {
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ReleaseChannel::Dev => 43737,
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ReleaseChannel::Preview => 43738,
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ReleaseChannel::Stable => 43739,
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};
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SocketAddr::V4(SocketAddrV4::new(LOCALHOST, port))
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}
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fn instance_handshake() -> &'static str {
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match *util::channel::RELEASE_CHANNEL {
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ReleaseChannel::Dev => "Zed Editor Dev Instance Running",
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ReleaseChannel::Preview => "Zed Editor Preview Instance Running",
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ReleaseChannel::Stable => "Zed Editor Stable Instance Running",
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum IsOnlyInstance {
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Yes,
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@ -24,7 +41,7 @@ pub fn ensure_only_instance() -> IsOnlyInstance {
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return IsOnlyInstance::No;
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}
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let listener = match TcpListener::bind(ADDRESS) {
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let listener = match TcpListener::bind(address()) {
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Ok(listener) => listener,
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Err(err) => {
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@ -50,7 +67,7 @@ pub fn ensure_only_instance() -> IsOnlyInstance {
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_ = stream.set_nodelay(true);
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_ = stream.set_read_timeout(Some(SEND_TIMEOUT));
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_ = stream.write_all(INSTANCE_HANDSHAKE.as_bytes());
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_ = stream.write_all(instance_handshake().as_bytes());
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}
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});
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@ -58,9 +75,9 @@ pub fn ensure_only_instance() -> IsOnlyInstance {
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}
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fn check_got_handshake() -> bool {
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match TcpStream::connect_timeout(&ADDRESS, CONNECT_TIMEOUT) {
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match TcpStream::connect_timeout(&address(), CONNECT_TIMEOUT) {
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Ok(mut stream) => {
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let mut buf = vec![0u8; INSTANCE_HANDSHAKE.len()];
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let mut buf = vec![0u8; instance_handshake().len()];
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stream.set_read_timeout(Some(RECEIVE_TIMEOUT)).unwrap();
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if let Err(err) = stream.read_exact(&mut buf) {
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@ -68,7 +85,7 @@ fn check_got_handshake() -> bool {
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return false;
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}
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if buf == INSTANCE_HANDSHAKE.as_bytes() {
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if buf == instance_handshake().as_bytes() {
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log::info!("Got instance handshake");
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return true;
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}
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