Add an element to pane to take care of wiring initial mouse handlers

This commit is contained in:
Mikayla Maki 2023-03-06 14:14:36 -08:00
parent 4a8527478d
commit b74553455f
3 changed files with 175 additions and 100 deletions

View file

@ -324,20 +324,24 @@ impl Element for Flex {
// overall flex element and each child. We then align these points. So 0 would center
// each child relative to the overall height/width of the flex. -1 puts children at
// the start. 1 puts children at the end.
let cross_axis = self.axis.invert();
let my_center = bounds.size().along(cross_axis) / 2.;
let my_target = my_center + my_center * self.child_alignment;
let aligned_child_origin = {
let cross_axis = self.axis.invert();
let my_center = bounds.size().along(cross_axis) / 2.;
let my_target = my_center + my_center * self.child_alignment;
let child_center = child.size().along(cross_axis) / 2.;
let child_target = child_center + child_center * self.child_alignment;
let child_center = child.size().along(cross_axis) / 2.;
let child_target = child_center + child_center * self.child_alignment;
let mut aligned_child_origin = child_origin;
match self.axis {
Axis::Horizontal => aligned_child_origin
.set_y(aligned_child_origin.y() - (child_target - my_target)),
Axis::Vertical => aligned_child_origin
.set_x(aligned_child_origin.x() - (child_target - my_target)),
}
let mut aligned_child_origin = child_origin;
match self.axis {
Axis::Horizontal => aligned_child_origin
.set_y(aligned_child_origin.y() - (child_target - my_target)),
Axis::Vertical => aligned_child_origin
.set_x(aligned_child_origin.x() - (child_target - my_target)),
}
aligned_child_origin
};
child.paint(aligned_child_origin, visible_bounds, cx);