Add an element to pane to take care of wiring initial mouse handlers

This commit is contained in:
Mikayla Maki 2023-03-06 14:14:36 -08:00
parent 4a8527478d
commit b74553455f
3 changed files with 175 additions and 100 deletions

View file

@ -324,6 +324,7 @@ impl Element for Flex {
// overall flex element and each child. We then align these points. So 0 would center // overall flex element and each child. We then align these points. So 0 would center
// each child relative to the overall height/width of the flex. -1 puts children at // each child relative to the overall height/width of the flex. -1 puts children at
// the start. 1 puts children at the end. // the start. 1 puts children at the end.
let aligned_child_origin = {
let cross_axis = self.axis.invert(); let cross_axis = self.axis.invert();
let my_center = bounds.size().along(cross_axis) / 2.; let my_center = bounds.size().along(cross_axis) / 2.;
let my_target = my_center + my_center * self.child_alignment; let my_target = my_center + my_center * self.child_alignment;
@ -339,6 +340,9 @@ impl Element for Flex {
.set_x(aligned_child_origin.x() - (child_target - my_target)), .set_x(aligned_child_origin.x() - (child_target - my_target)),
} }
aligned_child_origin
};
child.paint(aligned_child_origin, visible_bounds, cx); child.paint(aligned_child_origin, visible_bounds, cx);
match self.axis { match self.axis {

View file

@ -1,14 +1,13 @@
use std::borrow::Cow; use std::borrow::Cow;
use gpui::{ use gpui::{
elements::{Canvas, Empty, Flex, Image, Label, MouseEventHandler, ParentElement, Stack, Svg}, elements::{Empty, Flex, Image, Label, MouseEventHandler, ParentElement, Svg},
geometry::rect::RectF, Action, Element, ElementBox, Entity, MouseButton, MutableAppContext, RenderContext,
Action, Element, ElementBox, Entity, MouseButton, MouseRegion, MutableAppContext, Subscription, View, ViewContext,
RenderContext, Subscription, View, ViewContext,
}; };
use settings::{settings_file::SettingsFile, Settings, SettingsFileContent}; use settings::{settings_file::SettingsFile, Settings, SettingsFileContent};
use theme::CheckboxStyle; use theme::CheckboxStyle;
use workspace::{item::Item, Welcome, Workspace}; use workspace::{item::Item, PaneBackdrop, Welcome, Workspace, WorkspaceId};
pub fn init(cx: &mut MutableAppContext) { pub fn init(cx: &mut MutableAppContext) {
cx.add_action(|workspace: &mut Workspace, _: &Welcome, cx| { cx.add_action(|workspace: &mut Workspace, _: &Welcome, cx| {
@ -43,30 +42,8 @@ impl View for WelcomePage {
enum Metrics {} enum Metrics {}
enum Diagnostics {} enum Diagnostics {}
let background = theme.editor.background; PaneBackdrop::new(
self_handle.id(),
Stack::new()
.with_child(
// TODO: Can this be moved into the pane?
Canvas::new(move |bounds, visible_bounds, cx| {
let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
cx.paint_layer(Some(visible_bounds), |cx| {
cx.scene.push_quad(gpui::Quad {
bounds: RectF::new(bounds.origin(), bounds.size()),
background: Some(background),
..Default::default()
})
});
cx.scene.push_mouse_region(
MouseRegion::new::<Self>(self_handle.id(), 0, visible_bounds)
.on_down(gpui::MouseButton::Left, |_, cx| cx.focus_parent_view()),
);
})
.boxed(),
)
.with_child(
Flex::column() Flex::column()
.with_children([ .with_children([
Flex::row() Flex::row()
@ -232,4 +209,11 @@ impl Item for WelcomePage {
fn show_toolbar(&self) -> bool { fn show_toolbar(&self) -> bool {
false false
} }
fn clone_on_split(
&self,
_workspace_id: WorkspaceId,
cx: &mut ViewContext<Self>,
) -> Option<Self> {
Some(WelcomePage::new(cx))
}
} }

View file

@ -24,8 +24,8 @@ use gpui::{
keymap_matcher::KeymapContext, keymap_matcher::KeymapContext,
platform::{CursorStyle, NavigationDirection}, platform::{CursorStyle, NavigationDirection},
Action, AnyViewHandle, AnyWeakViewHandle, AppContext, AsyncAppContext, Entity, EventContext, Action, AnyViewHandle, AnyWeakViewHandle, AppContext, AsyncAppContext, Entity, EventContext,
ModelHandle, MouseButton, MutableAppContext, PromptLevel, Quad, RenderContext, Task, View, ModelHandle, MouseButton, MouseRegion, MutableAppContext, PromptLevel, Quad, RenderContext,
ViewContext, ViewHandle, WeakViewHandle, Task, View, ViewContext, ViewHandle, WeakViewHandle,
}; };
use project::{Project, ProjectEntryId, ProjectPath}; use project::{Project, ProjectEntryId, ProjectPath};
use serde::Deserialize; use serde::Deserialize;
@ -1706,6 +1706,93 @@ impl NavHistory {
} }
} }
pub struct PaneBackdrop {
child_view: usize,
child: ElementBox,
}
impl PaneBackdrop {
pub fn new(pane_item_view: usize, child: ElementBox) -> Self {
PaneBackdrop {
child,
child_view: pane_item_view,
}
}
}
impl Element for PaneBackdrop {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: gpui::SizeConstraint,
cx: &mut gpui::LayoutContext,
) -> (Vector2F, Self::LayoutState) {
let size = self.child.layout(constraint, cx);
(size, ())
}
fn paint(
&mut self,
bounds: RectF,
visible_bounds: RectF,
_: &mut Self::LayoutState,
cx: &mut gpui::PaintContext,
) -> Self::PaintState {
let background = cx.global::<Settings>().theme.editor.background;
let visible_bounds = bounds.intersection(visible_bounds).unwrap_or_default();
cx.scene.push_quad(gpui::Quad {
bounds: RectF::new(bounds.origin(), bounds.size()),
background: Some(background),
..Default::default()
});
let child_view_id = self.child_view;
cx.scene.push_mouse_region(
MouseRegion::new::<Self>(child_view_id, 0, visible_bounds).on_down(
gpui::MouseButton::Left,
move |_, cx| {
let window_id = cx.window_id;
cx.focus(window_id, Some(child_view_id))
},
),
);
cx.paint_layer(Some(bounds), |cx| {
self.child.paint(bounds.origin(), visible_bounds, cx)
})
}
fn rect_for_text_range(
&self,
range_utf16: std::ops::Range<usize>,
_bounds: RectF,
_visible_bounds: RectF,
_layout: &Self::LayoutState,
_paint: &Self::PaintState,
cx: &gpui::MeasurementContext,
) -> Option<RectF> {
self.child.rect_for_text_range(range_utf16, cx)
}
fn debug(
&self,
_bounds: RectF,
_layout: &Self::LayoutState,
_paint: &Self::PaintState,
cx: &gpui::DebugContext,
) -> serde_json::Value {
gpui::json::json!({
"type": "Pane Back Drop",
"view": self.child_view,
"child": self.child.debug(cx),
})
}
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use std::sync::Arc; use std::sync::Arc;